OGRE is released under an open source license, specifically the MIT License.
Under the MIT License you may use Ogre for any purpose you wish, without warranty, and modify it if you require, subject to one condition:
- "The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software."
In practice this means that whenever you distribute your application, whether as binary or as source code, you must include somewhere in your distribution the text in this file. This might be in the printed documentation, as a file on delivered media, or even on the credits / acknowledgements of the runtime application itself; any of those would satisfy the requirement.
The OGRE Logo is licenced CC-BY Pierre Fontaine.
Several 3rd-party libraries are used in OGRE for various purposes, and the licensing details of each are given here.
These are the libraries which the core of OGRE depends on, and are therefore prerequisites for any use of OGRE. None of these libraries have been modified from their original distributions, and they are all licensed under liberal terms. You should read the detail of the licenses when distributing an application since most require you to include the license in your documentation. All the license texts are included in the Docs/licenses folder.
Original Authors: | Sean Barrett |
Website: | https://github.com/nothings/stb |
Licensed Under: | public domain |
Original Authors: | Jean-loup Gailly and Mark Adler |
Website: | http://www.zlib.net |
Licensed Under: | Zlib License |
Original Author: | Guido Draheim |
Website: | http://zziplib.sourceforge.net |
Licensed Under: | Mozilla Public License 1.1 |
These dependencies are only needed if you use the plugins they relate to, or you enable them in the source build.
Original Authors: | Many |
Website: | https://www.libsdl.org/ |
Licensed Under: | Zlib License |
Needed By: | Bites Component |
Original Authors: | NVidia |
Website: | http://developer.nvidia.com |
Licensed Under: | Custom free license (binary only) |
Needed By: | Plugin_CgProgramManager |
Original Authors: | Industrial Light and Magic |
Website: | http://www.openexr.com |
Licensed Under: | Modified BSD License |
Needed By: | Plugin_EXRCodec |
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Many of the maths/spatial routines were adapted from work by Geometric Tools, LLC, Copyright (c) 1998-2010 and licensed under the Boost software license.
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Matt Anderson at www.The3dStudio.com who kindly gave permission for the use of some textures. These textures are used with permission of www.The3dStudio.com and may not be re-distributed, sold, or given away except in the form of rendered images, animations, or real time 3D applications when credit is given to www.The3dStudio.com.
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Jonathan Clark at http://www.jonathanclark.com for some Golgotha textures thet were released to the public domain.
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The 'Raptor Assault Gunboat' mesh & texture are © 2002 by Adrian 'cearny' Cearnau.
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The robot andn ninja mesh and animation are by Psionic, kindly made available from the CharacterFX site
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The 'Razor 2' mesh is by Dennis Verbeek
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Skyboxes in cubemapJS.zip are ©Johannes Schlorb, used with permission.
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Grass texture is courtesy of Mathias 'freezer' Walc
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The 'Cuckoo' TrueType font is provided by http://www.grsites.com.
- SoftImage|XSI sample media files (facial.mesh, jaiqua.mesh and associated files) are provided courtesy of Avid Technology, Inc.
© 2004 Avid Technology, Inc. All rights reserved. Avid is either a registered trademark or trademark of Avid Technology, Inc. in the United States and/or other countries. -
The Sibenik Cathedral model by Marko Dabrovic - marko@3lhd.com.
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Battle Damaged Sci-fi Helmet - PBR by theblueturtle_, published under a Creative Commons Attribution-NonCommercial license
Copyright © 2013 by The OGRE Team