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.gitignore
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.gitignore
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# .gitignore v2.0.7.0
# created: 01 01 2013
# updated: 13 Apr 2022
# by zer0kerbal
# 2.0.3.0 - add *.2do
# 2.0.4.0
# add *.psd
# remove .csproj
# remove .sln
# 2.0.5.0
# OneCommander note file
* .2do
# 2.0.6.0
# change `_*` to `__*`
#
# 2.0.7.0
# Lisias update
# Prerequisites
*.d
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.bat
*.cmd
*.ps1
# Compressed
*.rar
*.zip
*.7z
*.tar
# Documents
*.markdown
*.doc
*.docx
*.xls
*.xlsx
*.session
*.psd
# Notepad++
*.session
# Adobe
*.psd
# GiMP
*.xcf
# zer0Kerbal common files
# I use this to keep files and folders local (like scratch work files)
_*
# database files
*.mdb
*.lock
*.ide
*.pdb
*.cache
# visualStudio files
.vs/
.vs/*
*.code-workspace
*.ide-wal
*.suo
build/*
*.user
_ReSharper.*/*
obj/
*.opensdf
*.tlog
*.log
TestResult.xml
# Unity
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
# Autogenerated VS/MD/Consulo solution and project files
# *.csproj (disabled for collaboration)
# *.sln (disabled for collaboration)
ExportedObj/
.consulo/
*.unityproj
*.suo
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# OneCommander note file
*.2do
# drfolder files
drfolder-*
# Windows system files
desktop.ini
Thumbs.db
*.tmp
*.temp
*.old
.vscode/