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@HM1-1AM perhaps you meant to file this discussion on the glTF Validator repository (https://github.com/KhronosGroup/glTF-Validator)? Valid attribute names are listed in the glTF spec, custom attributes must be prefixed by an underscore. For example, |
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Hi,
I am using .gltf file to transfer scene information to unreal engine 5.
When I try to add additional information to .gltf file such as "pshape": 2,"radius3": 3 information (see screenshot below), there is an error "Invalid attribute name.glTF Validator(MESH_PRIMITIVE_INVALID_ATTRIBUTE)".
So my question is, is this the right way to add or there is something else I need to do to add this info to the .gltf file.
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