From d0f51e2b1aa481a6be25439cf1e1c5447a66229d Mon Sep 17 00:00:00 2001 From: Adam Graham Date: Sun, 21 Mar 2021 02:26:20 -0500 Subject: [PATCH] Update package version to 1.0.2 --- CHANGELOG.md | 6 ++++++ package.json | 2 +- 2 files changed, 7 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index cededab..c2fd7ba 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -5,6 +5,12 @@ All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). +## [1.0.2] - 2021/03/21 + +### Changed + +- Adjusted shader syntax/formatting + ## [1.0.1] - 2021/03/07 ### Changed diff --git a/package.json b/package.json index 1540d35..8d72b65 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "com.zigurous.shaders.blending", - "version": "1.0.1", + "version": "1.0.2", "displayName": "Zigurous Blend Shaders", "description": "The Blend Shaders package provides standard surface shaders for blending objects in Unity (based on Photoshop's blend modes).\n\nSupported Modes:\n\u2022 Add\n\u2022 Average\n\u2022 Color Burn\n\u2022 Color Dodge\n\u2022 Darken\n\u2022 Difference\n\u2022 Exclusion\n\u2022 Glow\n\u2022 Hard Light\n\u2022 Hard Mix\n\u2022 Lighten\n\u2022 Linear Burn\n\u2022 Linear Dodge\n\u2022 Linear Light\n\u2022 Multiply\n\u2022 Negation\n\u2022 Overlay\n\u2022 Phoenix\n\u2022 Pin Light\n\u2022 Reflect\n\u2022 Screen\n\u2022 Soft Light\n\u2022 Subtract\n\u2022 Vivid Light", "unity": "2019.4",