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Agent.java
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Agent.java
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import game.pm.PMAction;
import game.pm.strategies.Strategy;
import game.pm.PMGame;
public class Agent extends Strategy {
int previousDirection = 6;
int previousSecondDirection = 6;
boolean visszafeleMegyekE(int fd) { // ha az elozo vagy az azelotti irany uygyanaz mint a mostani akkor visszafele megy
if (fd == 0 && (previousDirection == 2 || previousSecondDirection == 2)) {
return true;
}
if (fd == 1 && (previousDirection == 3 || previousSecondDirection == 3)) {
return true;
}
if (fd == 2 && (previousDirection == 0 || previousSecondDirection == 0)) {
return true;
}
if (fd == 3 && (previousDirection == 1 || previousSecondDirection == 1)) {
return true;
}
return false;
}
int tavolsagpacmankajafuggveny(final int id, final PMGame game, int kajai, int kajaj) { //legkozelebbi pont a pacmantol
int tavolsagipacmankaja = game.pacmans[id].getTileI() - kajai;
int tavolsagjpacmankaja = game.pacmans[id].getTileJ() - kajaj;
if (tavolsagipacmankaja < 0) {
tavolsagipacmankaja = -1 * tavolsagipacmankaja;
} //abszolut érték
if (tavolsagjpacmankaja < 0) {
tavolsagjpacmankaja = -1 * tavolsagjpacmankaja;
} //abszolút érték
int pacmankajatavolsaglegvonalban = tavolsagipacmankaja + tavolsagjpacmankaja;
return pacmankajatavolsaglegvonalban;
}
int legkozelebbiSzellem(final int id, final PMGame game) { //ugyanaz csak szellemre
int vegsoSzellem = 5;
int minimumtavolsag = 500;
for (int i = 0; i < 4; i++) {
int tavlosagszellempacmani = game.ghosts[i].getTileI() - game.pacmans[id].getTileI();
int tavlosagszellempacmanj = game.ghosts[i].getTileJ() - game.pacmans[id].getTileJ();
if (tavlosagszellempacmani < 0) {
tavlosagszellempacmani = -1 * tavlosagszellempacmani;
} //abszolut érték
if (tavlosagszellempacmanj < 0) {
tavlosagszellempacmanj = -1 * tavlosagszellempacmanj;
} //abszolut érték
int vegsoszellemTavolsag = tavlosagszellempacmani + tavlosagszellempacmanj;
if (vegsoszellemTavolsag < minimumtavolsag && game.ghosts[i].getTileI() != 14) { //ez a kezdopont azert nem
minimumtavolsag = vegsoszellemTavolsag;
vegsoSzellem = i;
}
}
return vegsoSzellem;
}
int s[][] = new int[30][27];
int menekuljTole = 5;
int vegsoSzellem = 5;
int szellemSzamaKovetni(final int id, final PMGame game) { //megnezi melyik szellem van a legkozelebb
int minimumtavolsag = 500;
menekuljTole = 5;
vegsoSzellem = 5;
for (int i = 0; i < 4; i++) {
int tavlosagszellempacmani = game.ghosts[i].getTileI() - game.pacmans[id].getTileI();
int tavlosagszellempacmanj = game.ghosts[i].getTileJ() - game.pacmans[id].getTileJ();
if (tavlosagszellempacmani < 0) { //abszolut érték
tavlosagszellempacmani = -1 * tavlosagszellempacmani;
}
if (tavlosagszellempacmanj < 0) { //abszolut érték
tavlosagszellempacmanj = -1 * tavlosagszellempacmanj;
}
int vegsoszellemTavolsag = tavlosagszellempacmani + tavlosagszellempacmanj;
if (vegsoszellemTavolsag < minimumtavolsag && game.ghosts[i].getTileI() != 14) { // kezdo allapot nem
minimumtavolsag = vegsoszellemTavolsag;
if (minimumtavolsag < 4) { //ha 4nel kissebb a tav akkor ez a szellem lesz majd amit kovetni kell ha megeheto
vegsoSzellem = i;
}
if (minimumtavolsag < 4) { //ha 4nel kissebb a tav akkor ettol menekulni kell
menekuljTole = i;
}
}
}
return vegsoSzellem;
}
int kovetes(final int id, final PMGame game, int ths) { //ha eheto akkor kovesse ezekben a koordinatakban
int finaldirection = previousDirection;
if (ths == 5) {
finaldirection = 5;
} else
if (game.ghosts[ths].tillFrightened > 0) {
if (game.ghosts[ths].getTileI() > game.pacmans[id].getTileI()) {
finaldirection = 2;
} else
if (game.ghosts[ths].getTileJ() < game.pacmans[id].getTileJ()) {
finaldirection = 1;
} else
if (game.ghosts[ths].getTileJ() > game.pacmans[id].getTileJ()) {
finaldirection = 3;
} else
if (game.ghosts[ths].getTileI() < game.pacmans[id].getTileI()) {
finaldirection = 0;
}
}
return finaldirection;
}
@Override
public int getDirection(final int id, final PMGame game) {
int value[][] = new int[30][27];
int minimumtavolsagpacmantol = 50;
int legjobbkajaI = 0;
int legjobbkajaJ = 0;
for (int i = 30; i >= 0; i--) {
for (int j = 27; j >= 0; j--) {
if (game.maze[i][j] == 2 || game.maze[i][j] == 4) {
value[i][j] = game.maze[i][j];
if (tavolsagpacmankajafuggveny(id, game, i, j) < minimumtavolsagpacmantol) { //megadja a legjobb jaja helyet
minimumtavolsagpacmantol = tavolsagpacmankajafuggveny(id, game, i, j);
legjobbkajaI = i;
legjobbkajaJ = j;
}
}
}
}
int finaldirection = 5;
boolean isWallAtRight; // ez a negy megnezi hogy a pacpantol negy iranyba van e fal
if (game.pacmans[id].getTileJ() == 27) { //azert mert kulonben exceptiont dob
isWallAtRight = false;
} else {
isWallAtRight = game.maze[game.pacmans[id].getTileI()][game.pacmans[id].getTileJ() + 1] == 1;
}
boolean isWallAtLeft;
if (game.pacmans[id].getTileJ() == 0) { //azert mert kulonben exceptiont dob
isWallAtLeft = false;
} else {
isWallAtLeft = game.maze[game.pacmans[id].getTileI()][game.pacmans[id].getTileJ() - 1] == 1;
}
boolean isWallAtTop = game.maze[game.pacmans[id].getTileI() - 1][game.pacmans[id].getTileJ()] == 1;
boolean isWallAtBottom = game.maze[game.pacmans[id].getTileI() + 1][game.pacmans[id].getTileJ()] == 1;
if (legjobbkajaI > game.pacmans[id].getTileI()) { //ezek ha abba az iranyba van a kaja arra induljon majd
finaldirection = 2;
} else
if (legjobbkajaJ < game.pacmans[id].getTileJ()) {
finaldirection = 1;
} else
if (legjobbkajaJ > game.pacmans[id].getTileJ()) {
finaldirection = 3;
} else
if (legjobbkajaI < game.pacmans[id].getTileI()) {
finaldirection = 0;
}
boolean iswalled = (finaldirection == 0 && isWallAtTop) || //hogyha egy darab falba utkozott akkor kanyarodjon a kaja iranyaba
(finaldirection == 1 && isWallAtLeft) ||
(finaldirection == 2 && isWallAtBottom) ||
(finaldirection == 3 && isWallAtRight);
boolean visszae = visszafeleMegyekE(finaldirection);
if (legjobbkajaI > game.pacmans[id].getTileI()) {
finaldirection = 2;
} else
if (legjobbkajaJ < game.pacmans[id].getTileJ()) {
finaldirection = 1;
} else
if (legjobbkajaJ > game.pacmans[id].getTileJ()) {
finaldirection = 3;
} else
if (legjobbkajaI < game.pacmans[id].getTileI()) {
finaldirection = 0;
}
if (iswalled || visszae) { //hogyha ket fal van azaz sarok, akkor arra menjen amerrol nem jott
if (isWallAtRight && isWallAtTop) {
if (3 == previousDirection || 3 == previousSecondDirection) {
finaldirection = 2;
} else
if (0 == previousDirection || 0 == previousSecondDirection) {
finaldirection = 1;
}
} else
if (isWallAtRight && isWallAtBottom) {
if (2 == previousDirection || 2 == previousSecondDirection) {
finaldirection = 1;
} else
if (3 == previousDirection || 3 == previousSecondDirection) {
finaldirection = 0;
}
} else
if (isWallAtLeft && isWallAtTop) {
if (1 == previousDirection || 1 == previousSecondDirection) {
finaldirection = 2;
} else
if (0 == previousDirection || 0 == previousSecondDirection) {
finaldirection = 3;
}
} else
if (isWallAtLeft && isWallAtBottom) {
if (1 == previousDirection || 1 == previousSecondDirection) {
finaldirection = 0;
} else
if (2 == previousDirection || 2 == previousSecondDirection) {
finaldirection = 3;
}
} else //hogyha fal van elotte es arra akarna menni, akkor forduljon masmerre
if (isWallAtRight && (3 == previousDirection || 3 == previousSecondDirection)) {
finaldirection = 0;
} else
if (isWallAtTop && (0 == previousDirection || 0 == previousSecondDirection)) {
finaldirection = 1;
} else
if (isWallAtLeft && (1 == previousDirection || 1 == previousSecondDirection)) {
finaldirection = 0;
} else
if (isWallAtBottom && (2 == previousDirection || 2 == previousSecondDirection)) {
finaldirection = 1;
}
if (visszae) { //ez akkor kell ha negyes keresztezodes van es beakadt
if (previousDirection == 1 || previousDirection == 3) {
if (legjobbkajaI < game.pacmans[id].getTileI()) {
finaldirection = 0;
}
if (legjobbkajaI > game.pacmans[id].getTileI()) {
finaldirection = 2;
}
}
if (previousDirection == 0 || previousDirection == 2) {
if (legjobbkajaJ < game.pacmans[id].getTileJ()) {
finaldirection = 3;
}
if (legjobbkajaJ < game.pacmans[id].getTileJ()) {
finaldirection = 1;
}
}
}
}
szellemSzamaKovetni(id, game); //kell a benne levo adat
if (menekuljTole < 4 && game.ghosts[menekuljTole].tillFrightened == 0) { //ez az ha nem lehet megenni a szellemet
if (game.ghosts[menekuljTole].getTileI() >= game.pacmans[id].getTileI()) { //falba utkozesek lekezelese
if (game.ghosts[menekuljTole].getTileJ() > game.pacmans[id].getTileJ()) {
if (isWallAtLeft) {
finaldirection = 0;
}
if (isWallAtTop) {
finaldirection = 1;
}
if (isWallAtLeft == false && isWallAtTop == false) {
finaldirection = 0;
}
}
}
if (game.ghosts[menekuljTole].getTileI() >= game.pacmans[id].getTileI()) {
if (game.ghosts[menekuljTole].getTileJ() < game.pacmans[id].getTileJ()) {
if (isWallAtRight) {
finaldirection = 0;
}
if (isWallAtTop) {
finaldirection = 3;
}
if (isWallAtRight == false && isWallAtTop == false) {
finaldirection = 3;
}
}
}
if (game.ghosts[menekuljTole].getTileI() < game.pacmans[id].getTileI()) {
if (game.ghosts[menekuljTole].getTileJ() <= game.pacmans[id].getTileJ()) {
if (isWallAtRight) {
finaldirection = 2;
}
if (isWallAtBottom) {
finaldirection = 3;
}
if (isWallAtRight == false && isWallAtTop == false) {
finaldirection = 2;
}
}
}
if (game.ghosts[menekuljTole].getTileI() < game.pacmans[id].getTileI()) {
if (game.ghosts[menekuljTole].getTileJ() >= game.pacmans[id].getTileJ()) {
if (isWallAtLeft) {
finaldirection = 2;
}
if (isWallAtBottom) {
finaldirection = 1;
}
if (isWallAtRight == false && isWallAtTop == false) {
finaldirection = 1;
}
}
}
if (game.ghosts[menekuljTole].getTileI() > game.pacmans[id].getTileI() &&game.ghosts[menekuljTole].getTileJ() == game.pacmans[id].getTileJ()) {
finaldirection = 0;
}
if (isWallAtRight && isWallAtTop) { //sarkos falak eseten
if (3 == previousDirection || 3 == previousSecondDirection) {
finaldirection = 2;
} else
if (0 == previousDirection || 0 == previousSecondDirection) {
finaldirection = 1;
}
} else
if (isWallAtRight && isWallAtBottom) {
if (2 == previousDirection || 2 == previousSecondDirection) {
finaldirection = 1;
} else
if (3 == previousDirection || 3 == previousSecondDirection) {
finaldirection = 0;
}
} else
if (isWallAtLeft && isWallAtTop) {
if (1 == previousDirection || 1 == previousSecondDirection) {
finaldirection = 2;
} else
if (0 == previousDirection || 0 == previousSecondDirection) {
finaldirection = 3;
}
} else
if (isWallAtLeft && isWallAtBottom) {
if (1 == previousDirection || 1 == previousSecondDirection) {
finaldirection = 0;
} else
if (2 == previousDirection || 2 == previousSecondDirection) {
finaldirection = 3;
}
} else //ha pedig egy fal van megis arra akar menni
if (isWallAtRight && (3 == previousDirection || 3 == previousSecondDirection)) {
finaldirection = 0;
} else
if (isWallAtTop && (0 == previousDirection || 0 == previousSecondDirection)) {
finaldirection = 1;
} else
if (isWallAtLeft && (1 == previousDirection || 1 == previousSecondDirection)) {
finaldirection = 0;
} else
if (isWallAtBottom && (2 == previousDirection || 2 == previousSecondDirection)) {
finaldirection = 1;
}
if (game.pacmans[id].getTileI()==20 && game.pacmans[id].getTileJ()==15){
finaldirection=3;
}
previousSecondDirection = previousDirection;
previousDirection = game.pacmans[id].getDirection();
return finaldirection;
} else
if (vegsoSzellem == 5) { //ez az ha nem kell menekulni es nem is eheto a szellem
if (game.pacmans[id].getTileI()==5 && game.pacmans[id].getTileJ()==9){
finaldirection=1;
}
previousSecondDirection = previousDirection;
previousDirection = game.pacmans[id].getDirection();
return finaldirection;
}
else {
if (game.ghosts[vegsoSzellem].getTileI() >= game.pacmans[id].getTileI()) { //ez pedig ha eheto
if (game.ghosts[vegsoSzellem].getTileJ() > game.pacmans[id].getTileJ()) { //ugyanaz mint a menekulesnel csak ellentetes iranyokkal
if (isWallAtRight) {
finaldirection = 2;
}
if (isWallAtBottom) {
finaldirection = 3;
} else if (isWallAtRight == false && isWallAtRight == false) {
finaldirection = 2;
}
}
}
if (game.ghosts[vegsoSzellem].getTileI() >= game.pacmans[id].getTileI()) {
if (game.ghosts[vegsoSzellem].getTileJ() < game.pacmans[id].getTileJ()) {
if (isWallAtLeft) {
finaldirection = 2;
}
if (isWallAtBottom) {
finaldirection = 1;
} else if (isWallAtLeft == false && isWallAtLeft == false) {
finaldirection = 1;
}
}
}
if (game.ghosts[vegsoSzellem].getTileI() < game.pacmans[id].getTileI()) {
if (game.ghosts[vegsoSzellem].getTileJ() <= game.pacmans[id].getTileJ()) {
if (isWallAtLeft) {
finaldirection = 0;
}
if (isWallAtTop) {
finaldirection = 1;
} else if (isWallAtLeft == false && isWallAtTop == false) {
finaldirection = 0;
}
}
}
if (game.ghosts[vegsoSzellem].getTileI() < game.pacmans[id].getTileI()) {
if (game.ghosts[vegsoSzellem].getTileJ() >= game.pacmans[id].getTileJ()) {
if (isWallAtRight) {
finaldirection = 0;
}
if (isWallAtTop) {
finaldirection = 3;
} else if (isWallAtRight == false && isWallAtTop == false) {
finaldirection = 3;
}
}
}
if (isWallAtRight && isWallAtTop) { //sarkos falak eseten
if (3 == previousDirection || 3 == previousSecondDirection) {
finaldirection = 2;
} else
if (0 == previousDirection || 0 == previousSecondDirection) {
finaldirection = 1;
}
} else
if (isWallAtRight && isWallAtBottom) {
if (2 == previousDirection || 2 == previousSecondDirection) {
finaldirection = 1;
} else
if (3 == previousDirection || 3 == previousSecondDirection) {
finaldirection = 0;
}
} else
if (isWallAtLeft && isWallAtTop) {
if (1 == previousDirection || 1 == previousSecondDirection) {
finaldirection = 2;
} else
if (0 == previousDirection || 0 == previousSecondDirection) {
finaldirection = 3;
}
} else
if (isWallAtLeft && isWallAtBottom) {
if (1 == previousDirection || 1 == previousSecondDirection) {
finaldirection = 0;
} else
if (2 == previousDirection || 2 == previousSecondDirection) {
finaldirection = 3;
}
} else //egyeduli falak eseten
if (isWallAtRight && (3 == previousDirection || 3 == previousSecondDirection)) {
finaldirection = 0;
} else
if (isWallAtTop && (0 == previousDirection || 0 == previousSecondDirection)) {
finaldirection = 1;
} else
if (isWallAtLeft && (1 == previousDirection || 1 == previousSecondDirection)) {
finaldirection = 0;
} else
if (isWallAtBottom && (2 == previousDirection || 2 == previousSecondDirection)) {
finaldirection = 1;
}
previousSecondDirection = previousDirection;
previousDirection = game.pacmans[id].getDirection();
return finaldirection;
}
}
}