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k2k.c
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k2k.c
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#define _XOPEN_SOURCE 500
#ifdef VERBOSE
# include <stdio.h> /* fprintf() */
#endif
#include <stdlib.h> /* EXIT_FAILURE */
#include <errno.h> /* errno */
#include <unistd.h> /* STD*_FILENO, read() */
#include <string.h> /* memcpy() */
#include <linux/input.h> /* KEY_*, struct input_event */
#include <time.h> /* CLOCK_*, clock_gettime() */
#include <limits.h> /* INT_MAX */
/* Config {{{1 */
/* Global config. */
#include "config.h"
#ifndef TYPING_TIMEOUT_MSEC
/* TODO: Find a better name. */
/* What is the maximum time interval between two consecutive key presses that
* we still consider typing. */
# define TYPING_TIMEOUT_MSEC 192
#endif
#ifndef MAX_EVENTS
/* How many events to buffer internally.
*
* Note that it doesn't introduce any delays, just aims reducing the number of
* read(2)s and write(2)s.
* */
# define MAX_EVENTS 10
#endif
/* KEY_* codes: /usr/include/linux/input-event-codes.h */
/** Map a key to another. */
static struct map_rule {
int const from_key; /** Map what? */
int const to_key; /** To what? */
} MAP_RULES[] = {
#include "map-rules.h.in"
};
/** Bind multiple functions to a single key. */
static struct tap_rule {
int const base_key; /** Key to override. */
int const tap_key; /** Act as this key when pressed alone. */
int const hold_key; /** Act as this key when `base_key` pressed with
`action_key`. */
int const repeat_key; /** Act as this key when pressed alone for longer
time. Optional. */
int const repeat_delay; /** Wait this much repeat events to arrive after
acting as repeat key. */
int const tap_mods; /** Whether to modifier keys apply to `tap_key`. */
int const action_key; /** See `hold_key`.
If unspecified `action_key` means any key. */
int const hold_immediately: 1; /** Press `hold_key` immediately and release
only if it needs to act as `tap_key` or
`repeat_key`.
If you use it (=1) when `hold_key` is a
modifier, you can achieve modifier+mouse
without any delays. */
int const tap_typing: 1; /** Unconditionally act as `tap_key` while typing.
(Disables `hold_key` and `repeat_key`.) */
int was_held: 1;
int act_key; /** How `base_key` acts as actually. */
/*
* Special values:
* - `-1`: Waiting.
* - `KEY_RESERVED`: Idle.
**/
int curr_delay; /** Internal counter for `repeat_delay`. */
} TAP_RULES[] = {
#define TAP(key) .base_key = (key), .tap_key = (key)
#include "tap-rules.h.in"
#undef TAP
};
/** Bind actions to multiple keys.
*
* Take care of `down_press` and `up_press` to be balanced.
*/
static struct multi_rule {
int const keys[8]; /** Keys to watch. */
int const down_press[2]; /** Press first key and release second key when
toggled down. */
int const up_press[2]; /** Press first key and release second key when
toggled up. */
int const nbeforedown; /** Only allow toggling down after this many `keys`
have been down. Negative value means inequality. */
int const nbeforeup; /** Only allow toggling up after this many `keys` have
been down. Negative value means inequality. */
int const nup; /** Toggle up when this many `keys` are down together.
Negative value means inequality. */
unsigned keys_down; /** Bitmap of down `keys`. */
int repeated_key_repeated: 1; /** Did we see `repeated_key` repeating? */
int is_down: 1; /** Internal key state. */
int can_toggle: 1; /** Whether we can change toggled state. */
int repeated_key; /** Which key to override for a repeat action. */
int repeating_key; /** The key that we saw last time to repeating. */
} MULTI_RULES[] = {
#define KEY_PAIR(key) { KEY_LEFT##key, KEY_RIGHT##key }
/* Press `key` when toggled down and once again when toggled up. */
#define PRESS_ON_TOGGLE(key) .down_press = { (key), (key) }, .up_press = { (key), (key) }
/* Act as `key`. */
#define TO_KEY(key) .down_press = { (key), KEY_RESERVED }, .up_press = { KEY_RESERVED, (key) }
/* Press `key` once when toggled down. */
#define PRESS_ON_DOWN(key) .down_press = { (key), (key) }, .up_press = { KEY_RESERVED, KEY_RESERVED }
/* Press `key` once when toggled up. */
#define PRESS_ON_UP(key) .down_press = { KEY_RESERVED, KEY_RESERVED }, .up_press = { (key), (key) }
/* Press once. */
#define PRESS_ONCE(key) PRESS_ON_DOWN
/* Synonym for `TO_KEY`. */
#define PRESS TO_KEY
/* Toggle down when all `keys` are down and toggle up as soon as not all `keys`
* are down. `nkeys` need to specify the number of `keys` for technical
* limitations. This is the most natural behavior, so you probably will need
* this the most time.
*
* Explanation:
* As stated above negative values mean inequality, so:
* - nbeforedown: Allow toggling down when not all keys are down, it's just a
* no-op.
* - (ndown): Toggle down when all keys are down. (Implicit rule.)
* - nbeforeup: Allow toggling up immediately after we have released some of
* the keys.
* - nup: As soon as we don't press down all keys, toggle up.
*/
#define DOWN_IFF_ALL_DOWN(nkeys) .nbeforedown = -(nkeys), .nbeforeup = -(nkeys), .nup = -(nkeys)
/* Toggling for lock keys.
*
* Explanation:
* - nbeforedown: Act as a no-op.
* - nbeforeup: Allow toggling up after we have released all keys. We need this
* because to toggle down you have to press both keys, but if toggle up is
* set to one key then it would toggle up immediately as you release any of
* the keys.
* - nup: After all keys have been released (nbeforeup), it's required only to
* press one of the keys. If you press the other key you will be again in
* toggled down state. If you want avoid this set `nbeforedown` also 0, so
* it's required to release all keys before you can do this. */
#define BOTH_DOWN_ONE_UP() .nbeforedown = -2, .nbeforeup = 0, .nup = 1
#include "multi-rules.h.in"
#undef BOTH_DOWN_ONE_UP
#undef DOWN_IFF_ALL_DOWN
#undef PRESS
#undef PRESS_ONCE
#undef PRESS_ON_UP
#undef PRESS_ON_DOWN
#undef TO_KEY
#undef PRESS_ON_TOGGLE
#undef KEY_PAIR
};
/* 1}}} */
#define ARRAY_LEN(a) (int)(sizeof(a) / sizeof(*a))
#ifdef VERBOSE
# define dbgprintf(msg, ...) fprintf(stderr, msg "\n", ##__VA_ARGS__)
#else
# define dbgprintf(msg, ...) ((void)0)
#endif
#define SEC_TO_NSEC_APPROX (1LL << 30)
#define MSEC_TO_NSEC_APPROX (1LL << 20)
#define TV_TO_NSEC(tv) ((tv).tv_sec * SEC_TO_NSEC_APPROX + (tv).tv_nsec)
#ifdef CLOCK_MONOTONIC_COARSE
# define TYPING_CLOCK_SOURCE CLOCK_MONOTONIC_COARSE
#else
# define TYPING_CLOCK_SOURCE CLOCK_MONOTONIC
#endif
enum event_values {
EVENT_VALUE_KEYUP = 0,
EVENT_VALUE_KEYDOWN = 1,
EVENT_VALUE_KEYREPEAT = 2,
};
static struct input_event revbuf[MAX_EVENTS];
static size_t revlen = 0;
static size_t riev = 0;
static struct input_event wevbuf[MAX_EVENTS];
static size_t wevlen = 0;
static int is_typing = 0;
static struct timespec last_typing;
static unsigned char matrix[KEY_CNT] = {EVENT_VALUE_KEYUP/*Shitty hack!*/};
/* HACK: Keycodes assumed to be fit in `unsigned char`. */
static unsigned char matrix_aliases[KEY_CNT] = {
[KEY_LEFTSHIFT] = KEY_RIGHTSHIFT,
[KEY_RIGHTSHIFT] = KEY_LEFTSHIFT,
[KEY_LEFTCTRL] = KEY_RIGHTCTRL,
[KEY_RIGHTCTRL] = KEY_LEFTCTRL,
[KEY_LEFTALT] = KEY_RIGHTALT,
[KEY_RIGHTALT] = KEY_LEFTALT,
[KEY_LEFTMETA] = KEY_RIGHTMETA,
[KEY_RIGHTMETA] = KEY_LEFTMETA,
};
__attribute__((const))
static int
key_ismod(int code) {
switch (code) {
default:
return 0;
case KEY_LEFTSHIFT: case KEY_RIGHTSHIFT:
case KEY_LEFTCTRL: case KEY_RIGHTCTRL:
case KEY_LEFTALT: case KEY_RIGHTALT:
case KEY_LEFTMETA: case KEY_RIGHTMETA:
return 1;
}
}
static void
flush_events(void) {
if (wevlen == 0)
return;
for (;;) {
switch (write(STDOUT_FILENO, wevbuf, sizeof *wevbuf * wevlen)) {
case -1:
if (errno == EINTR)
continue;
exit(EXIT_FAILURE);
default:
wevlen = 0;
return;
}
}
}
__attribute__((const))
static int
should_check_typing(void) {
int i;
for (i = 0; i < ARRAY_LEN(TAP_RULES); ++i) {
struct tap_rule *const v = &TAP_RULES[i];
if (v->tap_typing)
return 1;
}
return 0;
}
static void
write_event(struct input_event const *e) {
if (e->type == EV_KEY) {
#if 0
dbgprintf("< Code: %3d Value: %d", e->code, e->value);
#endif
matrix[e->code] = e->value;
if (should_check_typing()) {
if (!is_typing && e->value == EVENT_VALUE_KEYUP && !key_ismod(e->code)) {
is_typing = 1;
clock_gettime(TYPING_CLOCK_SOURCE, &last_typing);
dbgprintf("Typing: Yes.");
}
}
}
wevbuf[wevlen++] = *e;
if (wevlen == MAX_EVENTS)
flush_events();
}
static void
read_events(void) {
for (;;) {
switch ((revlen = read(STDIN_FILENO, revbuf, sizeof revbuf))) {
case -1:
if (errno == EINTR)
continue;
/* Fall through. */
case 0:
exit(EXIT_FAILURE);
default:
revlen /= sizeof *revbuf, riev = 0;
return;
}
}
}
static void
write_key_event(int code, int value) {
struct input_event e = {
.type = EV_KEY,
.code = code,
.value = value
};
write_event(&e);
}
static int
matrix_iskeydown(int code) {
return matrix[code] != EVENT_VALUE_KEYUP
|| matrix[matrix_aliases[code]] != EVENT_VALUE_KEYUP;
}
int
main(void) {
for (;;) {
int i;
struct input_event e;
int ignore = 0;
/* No more input event to read from the buffer. */
if (riev == revlen) {
flush_events();
read_events();
}
e = revbuf[riev++];
if (e.type != EV_KEY) {
/* We don't care about scan codes. */
if (e.type == EV_MSC && e.code == MSC_SCAN)
goto ignore_event;
goto write;
}
#if 0
dbgprintf(" > Code: %3d Value: %d", e.code, e.value);
#endif
for (i = 0; i < ARRAY_LEN(MAP_RULES); ++i) {
struct map_rule *const v = &MAP_RULES[i];
if (e.code == v->from_key) {
if (v->to_key != KEY_RESERVED) {
dbgprintf("Map rule #%d: %d -> %d.", i, e.code, v->to_key);
e.code = v->to_key;
break;
} else {
dbgprintf("Map rule #%d: %d -> (ignore).", i, e.code);
goto ignore_event;
}
}
}
/* Check if user is typing. */
if (should_check_typing()) {
if (is_typing && e.value != EVENT_VALUE_KEYUP) {
struct timespec now;
clock_gettime(TYPING_CLOCK_SOURCE, &now);
time_t const elapsed_msec = (TV_TO_NSEC(now) - TV_TO_NSEC(last_typing)) / MSEC_TO_NSEC_APPROX;
memcpy(&last_typing, &now, sizeof last_typing);
is_typing = (elapsed_msec <= TYPING_TIMEOUT_MSEC);
if (!is_typing)
dbgprintf("Typing: No; elapsed: %ld ms.", elapsed_msec);
}
}
for (i = 0; i < ARRAY_LEN(TAP_RULES); ++i) {
struct tap_rule *const v = &TAP_RULES[i];
if (e.code == v->base_key) {
switch (e.value) {
case EVENT_VALUE_KEYDOWN:
if (v->act_key == KEY_RESERVED) {
v->was_held = 0;
if ((is_typing && v->tap_typing) || matrix_iskeydown(v->hold_key)) {
dbgprintf("Tap rule #%d: Tapped immediately.", i);
v->act_key = v->tap_key;
write_key_event(v->tap_key, EVENT_VALUE_KEYDOWN);
} else {
tap_rearm:
dbgprintf("Tap rule #%d: Armed.", i);
v->act_key = -1;
/* A hold modifier keys can be pressed now and released
* if need to act as tap key in the future. */
if (v->hold_immediately)
write_key_event(v->hold_key, EVENT_VALUE_KEYDOWN);
v->curr_delay = v->repeat_delay;
}
}
ignore = 1;
continue;
case EVENT_VALUE_KEYREPEAT:
switch (v->act_key) {
case KEY_RESERVED:
/* Do nothing. */
break;
case -1:
/* Always ignore if we haven't decided what key it
* should be. */
ignore = 1;
/* Do not repeat this key. */
if (v->repeat_key == KEY_RESERVED)
continue;
/* Wait for more key repeats. */
if (v->curr_delay-- > 0)
continue;
/* Timeout reached, act as repeat key. */
dbgprintf("Tap rule #%d: Repeated.", i);
if (v->hold_immediately)
write_key_event(v->hold_key, EVENT_VALUE_KEYUP);
v->act_key = v->repeat_key;
write_key_event(v->act_key, EVENT_VALUE_KEYDOWN);
break;
default:
ignore = 1;
write_key_event(v->act_key, EVENT_VALUE_KEYREPEAT);
break;
}
break;
case EVENT_VALUE_KEYUP:
switch (v->act_key) {
case KEY_RESERVED:
/* Do nothing. */
break;
case -1:
/* We've been already hold down with other keys, so we
* mustn't tap now. */
if (!v->was_held) {
int j;
for (j = i; j < ARRAY_LEN(TAP_RULES); ++j) {
struct tap_rule *const w = &TAP_RULES[j];
if (w->base_key == v->base_key
&& w->tap_key == v->tap_key)
w->was_held = 1;
}
/* We aren't up until now how this key should act. */
dbgprintf("Tap rule #%d: Tapped.", i);
v->act_key = v->tap_key;
if (v->hold_immediately)
write_key_event(v->hold_key, EVENT_VALUE_KEYUP);
write_key_event(v->act_key, EVENT_VALUE_KEYDOWN);
} else {
dbgprintf("Tap rule #%d: Tap ignored.", i);
/* Fall through. */
default:
if (v->action_key != KEY_RESERVED && v->act_key == v->hold_key) {
dbgprintf("Tap rule #%d: Action key up.", i);
write_key_event(v->action_key, EVENT_VALUE_KEYDOWN);
}
}
dbgprintf("Tap rule #%d: Up.", i);
ignore = 1;
if (v->act_key != -1)
write_key_event(v->act_key, EVENT_VALUE_KEYUP);
v->act_key = KEY_RESERVED;
break;
}
break;
}
} else if (v->act_key == -1
&& e.value == EVENT_VALUE_KEYDOWN
&& (v->action_key == KEY_RESERVED
|| (e.code == v->action_key && (!key_ismod(e.code) || !v->tap_mods)))) {
if (v->action_key != KEY_RESERVED)
ignore = 1;
/* User started typing meanwhile. */
if ((is_typing && v->tap_typing) && !v->was_held) {
dbgprintf("Tap rule #%d: Late tap.", i);
v->act_key = v->tap_key;
write_key_event(v->tap_key, EVENT_VALUE_KEYDOWN);
} else {
int j;
dbgprintf("Tap rule #%d: Held.", i);
v->act_key = v->hold_key;
/* v->was_held = 1; */
for (j = 0; j < ARRAY_LEN(TAP_RULES); ++j) {
struct tap_rule *const w = &TAP_RULES[j];
if (w->base_key == v->base_key
&& w->tap_key == v->tap_key)
w->was_held = 1;
}
/* If `hold_key` was pressed in advance, we don't have to
* press it again. */
if (!v->hold_immediately)
write_key_event(v->act_key, EVENT_VALUE_KEYDOWN);
}
} else if (v->act_key > 0 && v->action_key != KEY_RESERVED) {
if (e.value == EVENT_VALUE_KEYUP) {
dbgprintf("Tap rule #%d: Dearm.", i);
write_key_event(v->act_key, EVENT_VALUE_KEYUP);
goto tap_rearm;
} else {
dbgprintf("Tap rule #%d: Action key ignored.", i);
ignore = 1;
}
}
}
if (ignore)
goto ignore_event;
for (i = 0; i < ARRAY_LEN(MULTI_RULES); ++i) {
struct multi_rule *const v = &MULTI_RULES[i];
int j, ndown = 0, ntotal;
int key_matches = 0;
int nkeys;
for (j = 0; j < ARRAY_LEN(v->keys) && v->keys[j] != KEY_RESERVED; ++j) {
if (e.code == v->keys[j]) {
key_matches = 1;
if (v->repeated_key == e.code)
v->repeated_key = KEY_RESERVED;
switch (e.value) {
case EVENT_VALUE_KEYUP:
v->keys_down &= ~(1 << j);
break;
case EVENT_VALUE_KEYREPEAT:
if (v->repeated_key == KEY_RESERVED || v->repeated_key == e.code) {
v->repeated_key_repeated = 1;
v->repeated_key = e.code;
} else if (!v->repeated_key_repeated && v->repeating_key == e.code) {
v->repeated_key_repeated = 1;
v->repeated_key = e.code;
dbgprintf("Multi rule #%d: Repeating key changed.", i);
} else {
v->repeated_key_repeated = 0;
v->repeating_key = e.code;
}
break;
case EVENT_VALUE_KEYDOWN:
v->keys_down |= 1 << j;
break;
}
}
ndown += (v->keys_down >> j) & 1;
}
if (!key_matches)
continue;
ntotal = j;
if (!v->can_toggle) {
nkeys = (v->is_down ? v->nbeforeup : v->nbeforedown);
v->can_toggle = (nkeys >= 0 ? ndown == nkeys : ndown != -nkeys);
}
if (v->can_toggle && (!v->is_down
? ndown == ntotal
: (v->nup >= 0 ? ndown == v->nup : ndown != -v->nup))) {
int press[2];
v->is_down ^= 1;
memcpy(press, v->is_down ? v->down_press : v->up_press, sizeof press);
nkeys = (v->is_down ? v->nbeforeup : v->nbeforedown);
v->can_toggle = (nkeys >= 0 ? ndown == nkeys : ndown != -nkeys);
dbgprintf("Multi rule #%d: %s now.", i, (v->is_down ? "Down" : "Up"));
if (!v->is_down) {
if (press[0] != KEY_RESERVED)
write_key_event(press[0], EVENT_VALUE_KEYDOWN);
if (press[1] != KEY_RESERVED)
write_key_event(press[1], EVENT_VALUE_KEYUP);
}
for (j = 0; j < ntotal; ++j) {
if ((v->keys_down >> j) & 1) {
/* Do not send release event if we will press it immediately (and vica-versa). */
if (press[!v->is_down] == v->keys[j]) {
press[!v->is_down] = KEY_RESERVED;
continue;
}
write_key_event(v->keys[j], (v->is_down ? EVENT_VALUE_KEYUP : EVENT_VALUE_KEYDOWN));
}
}
if (v->is_down) {
if (press[0] != KEY_RESERVED)
write_key_event(press[0], EVENT_VALUE_KEYDOWN);
if (press[1] != KEY_RESERVED)
write_key_event(press[1], EVENT_VALUE_KEYUP);
}
ignore = 1;
continue;
} else if (v->is_down
&& e.code == v->repeated_key
&& v->down_press[0] != KEY_RESERVED && v->down_press[1] == KEY_RESERVED
&& v->up_press[0] == KEY_RESERVED && v->up_press[1] == v->down_press[0]) {
dbgprintf("Multi rule #%d: Repeated.", i);
e.code = v->down_press[0];
break;
} else if (v->is_down) {
dbgprintf("Multi rule #%d: Ignored matched key.", i);
ignore = 1;
continue;
}
}
if (ignore)
goto ignore_event;
write:
write_event(&e);
ignore_event:;
}
}
/* vi:set ft=c: */