dynamic link library to create RTMs for PS4
You need PS4API.bin server payload in order to use this library.
Instantiate the PS4API object:
PS4API PS4 = new PS4API();
Connect to target:
PS4.ConnectTarget("192.168.0.0");
Disconnect from target:
PS4.DisconnectTarget();
Attach to game process:
PS4.AttachProcess();
Detach Process:
PS4.DetachProcess();
Notify:
PS4.Notify(222, "Hello World!");
Write to memory:
PS4.SetMemory(0x0000000000000000, new byte[]{0x00,0x00});
Read from memory:
byte[] buffer = PS4.GetBytes(0x0000000000000000, 8);
GUI: