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Homo Ludens
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Homo Ludens

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AmelieHeinrich/README.md

Hi, I'm Amélie (any pronouns).

About me

I am an 18 year old French graphics programmer. I mostly enjoy API work but I'm currently learning modern rendering techniques, light transport and advanced GPU driven rendering. I am currently getting a BSc in game development at Gaming Campus.

My passion for video games, art and my natural curiosity makes me constantly motivated to learn more ways to render beautiful interactive experiences in real-time. Some of my biggest inspirations include The Witness, Death Stranding, Silent Hill 3, Yakuza : Like a Dragon, Astro Bot and Half-Life 2.

I am fluent in both English and French (native language), currently perfecting my Spanish, Japanese and willing to learn a new language to open up my professional network.

Job inquiries

For any job inquiries (internships or full-time offers), feel free to contact me through e-mail at amelie.heinrich.dev@gmail.com. I am always looking for more experience in the games industry, even more in AAA. I am open to relocate everywhere in the world, with priority going to nordic countries, the Netherlands and Japan.

What are you working on?

I am currently studying applied mathematics in my free time as well as working on a renderer that is private for now.

Professional experience

I was able to work on Quantic Dream's rendering engine through an internship I was able to do during July-December 2023. Star Wars Eclipse (Quantic Dream) Screenshot

Socials

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  1. Oni Oni Public archive

    Modern toy DirectX 12 renderer

    C++ 159 2

  2. XanderStudios/WhiteNoiseMirror XanderStudios/WhiteNoiseMirror Public

    Mirror of the private repo for the game White Noise.

    C++ 10

  3. aurora aurora Public archive

    3D render engine written in C with Vulkan

    C 14 1