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A bare-bones raylib / C example of a very common Game-Dev class project.

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AndrewHamel111/raylib-AppleCatcher

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raylib-AppleCatch

A super basic Game-Dev Tutorial Classic - Apple Catcher - in all raylib's pure-C glory!

This repo was created as a resource for my tutorial on Andrew Hamel Codes.

The entirety of the projects code was originally contained within a single file for this video, to see this version of the repo look back to #3e8243d.

It happened both in my High School class and in a University class that I ended up needing to build a game almost exactly like this. It's a perfect example of an early project that includes collision. It removes the complexity of needing to store a variable for the player's position by having the X position of the player paddle controlled by the Mouse Position. It's also a great example for showing off an array, and a simple struct example. I took this chance to show off how we could use a staticly sized array in a bit of a dynamic manner.

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A bare-bones raylib / C example of a very common Game-Dev class project.

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