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Releases: AristurtleDev/AsepriteDotNet

Version 1.9.0 Release

27 Sep 04:08
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Full Changelog: v1.8.3...v1.9.0

Version 1.8.3

16 Jul 02:32
155ea70
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What's Changed

  • Initialize FrameIndex in AsepriteSliceKey constructor. by @nobledemon in #34

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Full Changelog: v1.8.2...v1.8.3

v1.8.2

28 Jun 04:08
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  • Improve AsepriteBinaryReader and DeflateStream usage by @SaxxonPike in #32

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Full Changelog: v1.8.1...v1.8.2

Verison 1.8.1 Release

31 May 17:21
4b1b72b
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Full Changelog: v1.8.0...v1.8.1

Verison 1.8.0 Release

02 May 00:40
f43a9b4
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What's Changed

  • Use the Correct Data Types for AsepriteNinePatchProperties and AsepritePivotProperties by @AristurtleDev in #29
  • Group Layer Tree Matching and Linked Cel Texture Extraction by @exokem in #28

New Contributors

Full Changelog: v1.7.4...v1.8.0

Version 1.7.4 Release

02 Apr 20:34
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Description

Fixes bug where the AsepriteTag.Repeat property was not properly set in the constructor

Version 1.7.3 Release

02 Apr 18:57
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Description

This release resolves a critical bug where the wrong data type was being used for Aseprite Slice Key properties, causing the bounds of a key to be incorrect.

Version 1.7.2

02 Apr 17:04
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Description

This resolves a critical bug due to how Aseprite stores pixel data for a cel outside the bounds of a frame. If you select part of your image and move the pixels outside of the frame, the pixel data for the cel is still there even though its no longer visible or within the frame bounds. The method originally used to detect this was not sufficient enough, and has been adjusted to explicitly only process pixel data of a cel that is within the bounds of a frame, regardless of the cel size.

Version 1.7.1 Release

02 Apr 16:14
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Description

This release resolves a bug when flattening frames that have cel data outside the index of the canvas would throw an exception.

Version 1.7.0 Release

30 Mar 19:01
660368c
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This release adds the AsepriteFIleLoader.ReadTags method which is used in the FlatRedBall integration.