Arnold 7.0.0.0
sirpalee
released this
19 Oct 04:48
·
23 commits
to fix-7.0.0
since this release
Enhancements
Build
- ARNOLD_ prefix for definitions: Arnold-USD now uses ARNOLD_ prefix for definitions to differentiate from core definitions. (#823)
- CMake testsuite: The cmake build system is now capable of running tests via kick and usdrecord. (#124 #27)
- BOOST_ALL_NO_LIB: When building via CMake, the implicit linking of boost libraries can be disabled.
Procedural
- Procedural Path Mapping: The procedural now supports Arnold Path Mapping when loading USD files. (#818)
- Light Linking: The procedural now supports light linking. (#787)
Imaging
- UsdImaging adapters: Arnold-USD now includes a set of UsdImaging adapters for Arnold specific schemas, that allows direct use of procedurals and Arnold shapes in Hydra. (#185 #741)
- Deep rendering: The render delegate now supports rendering of deep AOVs via DelegateRenderProducts. (#650)
- Hydra scene delegate: Arnold-USD now includes an experimental scene delegate for Hydra. (#764)
- Progressive disabled when using Husk: Progressive rendering is now disabled when rendering via husk. (#755)
- Custom PrimID Hydra Buffer: The render delegate now uses a dedicated primId AOV to support selections in Hydra viewports. This improves support for render-time procedurals and leaves the built-in id parameter unchanged on shapes. (#812)
- DoubleSided in the Render Delegate: The render delegate now supports the built-in doubleSided parameter on USD primitives and correctly supports overrides via Arnold-specific primvars. (#805)
- Motion Blur using Velocity and Acceleration: The render delegate now extrapolates point positions if velocity or acceleration primvars exist and there are no multiple samples for the position. (#673)
- Fast camera updates: The render delegate now handles camera-only updates more efficiently, improving the first time to pixel. (#869)
- Standard Surface Fallback: The render delegate now uses a standard surface as a fallback, when no materials are assigned to a prim. (#861)
- String array parameters: String array primvars are now converted to built-in parameters. (#808)
- Multiple hydra sessions: The render delegate now uses the multiple render session API. (#783)
Scene Format
- Multiple frames in a single file: The USD writer is now able to append multiple frames to a single USD file. (#777)
Bugfixes
Build
- #746 Issue with dependency between the procedural build and the testsuite
- #810 Can't build schemas when there are spaces in the project folder path
- #830 HdArnoldNativeRprim::GetBuiltinPrimvarNames lacks the override modifier
- #835 Building for USD 21.08 fails because the lack of SdfTypeIndicator
- #837 Schemas fail to generate with python 3 because of dict.iteritems()
- #845 Driver using AiOutputIteratorGetNext fails to compile when using a newer Arnold build
- #851 Don't configure plugInfo.json in-source
- #849 AiArrayGetXXXFuncs are not available anymore in newer Arnold builds
- #856 Cleanup solution introduced in #845
- #874 Allow to prepend PATH folders when building schemas
- #772 Testsuite fails when using USD 21.05/21.02
- #765 Can't compile when using USD 21.05
- #775 Remove deprecated functions, warnings, and fix some bugs
- #767 Unable to compile using cmake with a Python 3 build of USD
- #792 Build error using Houdini 18.0 on OSX
Procedural
- #847 Procedural should check the camera of the proper universe for motion blur settings
- #802 B-spline curves not using radius in procedural
- #816 The procedural does not use "driver:parameters:aov:name"
Imaging
- #751 Render delegate crashes when changing material terminals interactively
- #797 Warning messages when HdArnoldRenderPass is deleted
- #858 Can't hide/unhide lights in Hydra
- #853 Missing indices for facevarying primvars in Hydra abort renders
- #821 The render delegate crashes when using render session API
- #884 Render delegate shouldn't call AiBegin/AiEnd if Arnold is already active
- #843 Disabling render purposes does not hide geometries in hydra
- #887 Int parameters are not converted to unsigned int shader parameters in the render delegate
- #761 Change render_context string to RENDER_CONTEXT for render hints
Scene Format
- #871 Enforce writing multiple frames when no default is authored
Schemas
- #798 SdfMetadata Clashing with another NdrDiscovery Plugin