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Add UV2 morph support and load UV and UV2 morph targets from glTF #15602

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Original file line number Diff line number Diff line change
Expand Up @@ -34,10 +34,12 @@ export class MorphTargetsBlock extends NodeMaterialBlock {
NodeMaterialBlockConnectionPointTypes.Color4 | NodeMaterialBlockConnectionPointTypes.Vector4 | NodeMaterialBlockConnectionPointTypes.Vector3
);
this.registerInput("uv", NodeMaterialBlockConnectionPointTypes.Vector2);
this.registerInput("uv2", NodeMaterialBlockConnectionPointTypes.Vector2);
this.registerOutput("positionOutput", NodeMaterialBlockConnectionPointTypes.Vector3);
this.registerOutput("normalOutput", NodeMaterialBlockConnectionPointTypes.Vector3);
this.registerOutput("tangentOutput", NodeMaterialBlockConnectionPointTypes.Vector4);
this.registerOutput("uvOutput", NodeMaterialBlockConnectionPointTypes.Vector2);
this.registerOutput("uv2Output", NodeMaterialBlockConnectionPointTypes.Vector2);
}

/**
Expand Down Expand Up @@ -70,12 +72,19 @@ export class MorphTargetsBlock extends NodeMaterialBlock {
}

/**
* Gets the tangent input component
* Gets the uv input component
*/
public get uv(): NodeMaterialConnectionPoint {
return this._inputs[3];
}

/**
* Gets the uv2 input component
*/
public get uv2(): NodeMaterialConnectionPoint {
return this._inputs[4];
}

/**
* Gets the position output component
*/
Expand All @@ -98,12 +107,19 @@ export class MorphTargetsBlock extends NodeMaterialBlock {
}

/**
* Gets the tangent output component
* Gets the uv output component
*/
public get uvOutput(): NodeMaterialConnectionPoint {
return this._outputs[3];
}

/**
* Gets the uv2 output component
*/
public get uv2Output(): NodeMaterialConnectionPoint {
return this._outputs[4];
}

public override initialize(state: NodeMaterialBuildState) {
state._excludeVariableName("morphTargetInfluences");

Expand Down Expand Up @@ -170,6 +186,15 @@ export class MorphTargetsBlock extends NodeMaterialBlock {
}
uvInput.output.connectTo(this.uv);
}
if (!this.uv2.isConnected) {
let uv2Input = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === "uv2" && additionalFilteringInfo(b));

if (!uv2Input) {
uv2Input = new InputBlock("uv2");
uv2Input.setAsAttribute("uv2");
}
uv2Input.output.connectTo(this.uv2);
}
}

public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {
Expand Down Expand Up @@ -208,17 +233,20 @@ export class MorphTargetsBlock extends NodeMaterialBlock {
const normal = this.normal;
const tangent = this.tangent;
const uv = this.uv;
const uv2 = this.uv2;
const positionOutput = this.positionOutput;
const normalOutput = this.normalOutput;
const tangentOutput = this.tangentOutput;
const uvOutput = this.uvOutput;
const uv2Output = this.uv2Output;
const state = vertexShaderState;
const repeatCount = defines.NUM_MORPH_INFLUENCERS as number;

const manager = (<Mesh>mesh).morphTargetManager;
const hasNormals = manager && manager.supportsNormals && defines["NORMAL"];
const hasTangents = manager && manager.supportsTangents && defines["TANGENT"];
const hasUVs = manager && manager.supportsUVs && defines["UV1"];
const hasUV2s = manager && manager.supportsUV2s && defines["UV2"];

let injectionCode = "";

Expand Down Expand Up @@ -260,6 +288,13 @@ export class MorphTargetsBlock extends NodeMaterialBlock {
} else {
injectionCode += `${tangentOutput.associatedVariableName}.w = 1.;\n`;
}
injectionCode += `vertexID += 1.0;\n`;
injectionCode += `#endif\n`;
}

if (hasUV2s) {
injectionCode += `#ifdef MORPHTARGETS_UV2\n`;
injectionCode += `${uv2Output.associatedVariableName} += (readVector3FromRawSampler(i, vertexID).xy - ${uv2.associatedVariableName}) * morphTargetInfluences[i];\n`;
injectionCode += `#endif\n`;
}

Expand Down Expand Up @@ -291,6 +326,12 @@ export class MorphTargetsBlock extends NodeMaterialBlock {
}
injectionCode += `#endif\n`;
}

if (hasUV2s) {
injectionCode += `#ifdef MORPHTARGETS_UV2\n`;
injectionCode += `${uv2Output.associatedVariableName}.xy += (uv2_${index} - ${uv2.associatedVariableName}.xy) * morphTargetInfluences[${index}];\n`;
injectionCode += `#endif\n`;
}
}
}
injectionCode += `#endif\n`;
Expand All @@ -312,6 +353,10 @@ export class MorphTargetsBlock extends NodeMaterialBlock {
if (hasUVs) {
state.attributes.push(VertexBuffer.UVKind + "_" + index);
}

if (hasUV2s) {
state.attributes.push(VertexBuffer.UV2Kind + "_" + index);
}
}
}
}
Expand All @@ -333,10 +378,12 @@ export class MorphTargetsBlock extends NodeMaterialBlock {
const normal = this.normal;
const tangent = this.tangent;
const uv = this.uv;
const uv2 = this.uv2;
const positionOutput = this.positionOutput;
const normalOutput = this.normalOutput;
const tangentOutput = this.tangentOutput;
const uvOutput = this.uvOutput;
const uv2Output = this.uv2Output;
const comments = `//${this.name}`;

state.uniforms.push("morphTargetInfluences");
Expand Down Expand Up @@ -366,6 +413,11 @@ export class MorphTargetsBlock extends NodeMaterialBlock {
state.compilationString += `#else\n`;
state.compilationString += `${state._declareOutput(uvOutput)} = vec2(0., 0.);\n`;
state.compilationString += `#endif\n`;
state.compilationString += `#ifdef UV2\n`;
state.compilationString += `${state._declareOutput(uv2Output)} = ${uv2.associatedVariableName};\n`;
state.compilationString += `#else\n`;
state.compilationString += `${state._declareOutput(uv2Output)} = vec2(0., 0.);\n`;
state.compilationString += `#endif\n`;

// Repeatable content
this._repeatableContentAnchor = state._repeatableContentAnchor;
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -89,6 +89,9 @@ export class MeshAttributeExistsBlock extends NodeMaterialBlock {
case "uvOutput":
this.attributeType = MeshAttributeExistsBlockTypes.UV1;
break;
case "uv2Output":
this.attributeType = MeshAttributeExistsBlockTypes.UV2;
break;
}
}
});
Expand Down
2 changes: 2 additions & 0 deletions packages/dev/core/src/Materials/Node/nodeMaterial.ts
Original file line number Diff line number Diff line change
Expand Up @@ -154,6 +154,8 @@ export class NodeMaterialDefines extends MaterialDefines implements IImageProces
public MORPHTARGETS_TANGENT = false;
/** Morph target uv */
public MORPHTARGETS_UV = false;
/** Morph target uv2 */
public MORPHTARGETS_UV2 = false;
/** Number of morph influencers */
public NUM_MORPH_INFLUENCERS = 0;
/** Using a texture to store morph target data */
Expand Down
1 change: 1 addition & 0 deletions packages/dev/core/src/Materials/PBR/pbrBaseMaterial.ts
Original file line number Diff line number Diff line change
Expand Up @@ -236,6 +236,7 @@ export class PBRMaterialDefines extends MaterialDefines implements IImageProcess
public MORPHTARGETS_NORMAL = false;
public MORPHTARGETS_TANGENT = false;
public MORPHTARGETS_UV = false;
public MORPHTARGETS_UV2 = false;
public NUM_MORPH_INFLUENCERS = 0;
public MORPHTARGETS_TEXTURE = false;

Expand Down
2 changes: 2 additions & 0 deletions packages/dev/core/src/Materials/materialHelper.functions.ts
Original file line number Diff line number Diff line change
Expand Up @@ -679,6 +679,7 @@ export function PrepareDefinesForMorphTargets(mesh: AbstractMesh, defines: any)
const manager = (<Mesh>mesh).morphTargetManager;
if (manager) {
defines["MORPHTARGETS_UV"] = manager.supportsUVs && defines["UV1"];
defines["MORPHTARGETS_UV2"] = manager.supportsUV2s && defines["UV2"];
defines["MORPHTARGETS_TANGENT"] = manager.supportsTangents && defines["TANGENT"];
defines["MORPHTARGETS_NORMAL"] = manager.supportsNormals && defines["NORMAL"];
defines["NUM_MORPH_INFLUENCERS"] = manager.numMaxInfluencers || manager.numInfluencers;
Expand All @@ -687,6 +688,7 @@ export function PrepareDefinesForMorphTargets(mesh: AbstractMesh, defines: any)
defines["MORPHTARGETS_TEXTURE"] = manager.isUsingTextureForTargets;
} else {
defines["MORPHTARGETS_UV"] = false;
defines["MORPHTARGETS_UV2"] = false;
defines["MORPHTARGETS_TANGENT"] = false;
defines["MORPHTARGETS_NORMAL"] = false;
defines["MORPHTARGETS"] = false;
Expand Down
4 changes: 4 additions & 0 deletions packages/dev/core/src/Materials/shaderMaterial.ts
Original file line number Diff line number Diff line change
Expand Up @@ -770,12 +770,16 @@ export class ShaderMaterial extends PushMaterial {
const manager = mesh ? (<Mesh>mesh).morphTargetManager : null;
if (manager) {
const uv = manager.supportsUVs && defines.indexOf("#define UV1") !== -1;
const uv2 = manager.supportsUV2s && defines.indexOf("#define UV2") !== -1;
const tangent = manager.supportsTangents && defines.indexOf("#define TANGENT") !== -1;
const normal = manager.supportsNormals && defines.indexOf("#define NORMAL") !== -1;
numInfluencers = manager.numMaxInfluencers || manager.numInfluencers;
if (uv) {
defines.push("#define MORPHTARGETS_UV");
}
if (uv2) {
defines.push("#define MORPHTARGETS_UV2");
}
if (tangent) {
defines.push("#define MORPHTARGETS_TANGENT");
}
Expand Down
1 change: 1 addition & 0 deletions packages/dev/core/src/Materials/standardMaterial.ts
Original file line number Diff line number Diff line change
Expand Up @@ -159,6 +159,7 @@ export class StandardMaterialDefines extends MaterialDefines implements IImagePr
public MORPHTARGETS_NORMAL = false;
public MORPHTARGETS_TANGENT = false;
public MORPHTARGETS_UV = false;
public MORPHTARGETS_UV2 = false;
public NUM_MORPH_INFLUENCERS = 0;
public MORPHTARGETS_TEXTURE = false;
public NONUNIFORMSCALING = false; // https://playground.babylonjs.com#V6DWIH
Expand Down
40 changes: 40 additions & 0 deletions packages/dev/core/src/Morph/morphTarget.ts
Original file line number Diff line number Diff line change
Expand Up @@ -27,6 +27,7 @@ export class MorphTarget implements IAnimatable {
private _normals: Nullable<FloatArray> = null;
private _tangents: Nullable<FloatArray> = null;
private _uvs: Nullable<FloatArray> = null;
private _uv2s: Nullable<FloatArray> = null;
private _influence: number;
private _uniqueId = 0;

Expand Down Expand Up @@ -136,6 +137,13 @@ export class MorphTarget implements IAnimatable {
return !!this._uvs;
}

/**
* Gets a boolean defining if the target contains texture coordinates 2 data
*/
public get hasUV2s(): boolean {
return !!this._uv2s;
}

/**
* Affects position data to this target
* @param data defines the position data to use
Expand Down Expand Up @@ -224,6 +232,28 @@ export class MorphTarget implements IAnimatable {
return this._uvs;
}

/**
* Affects texture coordinates 2 data to this target
* @param data defines the texture coordinates 2 data to use
*/
public setUV2s(data: Nullable<FloatArray>) {
const hadUV2s = this.hasUV2s;

this._uv2s = data;

if (hadUV2s !== this.hasUV2s) {
this._onDataLayoutChanged.notifyObservers(undefined);
}
}

/**
* Gets the texture coordinates 2 data stored in this target
* @returns a FloatArray containing the texture coordinates 2 data (or null if not present)
*/
public getUV2s(): Nullable<FloatArray> {
return this._uv2s;
}

/**
* Clone the current target
* @returns a new MorphTarget
Expand All @@ -235,6 +265,7 @@ export class MorphTarget implements IAnimatable {
newOne._normals = this._normals;
newOne._tangents = this._tangents;
newOne._uvs = this._uvs;
newOne._uv2s = this._uv2s;

return newOne;
}
Expand Down Expand Up @@ -262,6 +293,9 @@ export class MorphTarget implements IAnimatable {
if (this.hasUVs) {
serializationObject.uvs = Array.prototype.slice.call(this.getUVs());
}
if (this.hasUV2s) {
serializationObject.uv2s = Array.prototype.slice.call(this.getUV2s());
}

// Animations
SerializationHelper.AppendSerializedAnimations(this, serializationObject);
Expand Down Expand Up @@ -302,6 +336,9 @@ export class MorphTarget implements IAnimatable {
if (serializationObject.uvs) {
result.setUVs(serializationObject.uvs);
}
if (serializationObject.uv2s) {
result.setUV2s(serializationObject.uv2s);
}

// Animations
if (serializationObject.animations) {
Expand Down Expand Up @@ -352,6 +389,9 @@ export class MorphTarget implements IAnimatable {
if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {
result.setUVs(<FloatArray>mesh.getVerticesData(VertexBuffer.UVKind));
}
if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) {
result.setUV2s(<FloatArray>mesh.getVerticesData(VertexBuffer.UV2Kind));
}

return result;
}
Expand Down
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