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In readme.md, it is said RTM3D and KM3D only uses conventional convolution, why in install.md Compile deformable convolutional is still needed? what's usage of it?
The text was updated successfully, but these errors were encountered:
In readme.md, it is said RTM3D and KM3D only uses conventional convolution, why in install.md Compile deformable convolutional is still needed? what's usage of it?
The text was updated successfully, but these errors were encountered: