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Concept Clarification:

based off elemental awakening

Gameplay Mechanics:

obtaining spins, spinning for rarities, leveling up, and using items for luck boosts

Rarity System:

common (89%), uncommon (74%), rare (61%), epic (25%), unique (5%), legendary (0.5%), exotic (0.15%), divine (0.1%)

Leveling System:

TBD

Bot Commands:

/spin, /inventory (shows equipped items too), /level, /equip, /battle, /achievements, /buffs, /shop

User Experience:

proper error handling (treat as if they're sped), tutorial, needs lore to add onto this, lets add fonts to the bot replies to make it seem more interactive

Game Economy:

currency will be based off of the number of spins and how rare your element is

Progression and Engagement:

to keep long term user playback, we'll make events and unobtainable achievements. The leaderboard will be TBD and special events will be handled later on

Testing and Feedback:

ill start by inviting all my friends to test and use the bot and get their feedback to see how to get users to become addicted and have fun

Community Building:

for the community, we'll host events, create lore, and be socially engaged for users to add their own lore which'll continue to forever build and create arks

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