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feat: PointerESP (HUD) #4526
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feat: PointerESP (HUD) #4526
Conversation
MukjepScarlet
commented
Nov 16, 2024
I'm amazed at how well it works. I would have expected it to be delayed, but it feels almost native. But it's a little bit weird being implemented as HUD Component and module. |
Yes, I think the theme-related one could be more customizable, so I chose this way. On the other hand, native rendering of this module is too difficult to me...😵 |
Why don’t you use a darkness threshold for how far away the player is so it gets to use the accent colour of LiquidBounce - like a dark to light blue instead of green to red |
You can choose a theme you prefer, that's why I implement it as HUD component |
I think the only problem is that it is slightly higher than the crosshair from what I see. I’ll have a look into the CSS and try to see if i can perfectly center it. Either that or i’m going insane, probably the second one tbf. |