This is Maple, a thin wrapper for generating map files for the game Celeste which can be loaded in the stock game or using Everest.
For usage without Everest you can replace a map in Content/Maps
(remember backups), otherwise, you can place it in Mods/<yourmodname>/Maps
with Everest and use the custom chapter loading.
Improvements to user-friendliness are under development. Coding experience is required, but the tool should be rather easy to learn even if you know just the basics. If you want a visual editor, check out Ahorn, which is built on this.
This project is an unofficial level editor, it is merely a fan project aiming to aid map development until something official is available. None of this code is developed by or connected to the Celeste development team.
Maple can be installed using julia's Pkg
system.
julia> using Pkg
julia> Pkg.add(PackageSpec(url="https://github.com/CelestialCartographers/Maple.git"))
Maple can be updated using Pkg.update()
.
Maple can be imported like any other module.
using Maple
All objects in the map structure are represented using constructor functions. For examples, see the test directory. Documentation is currently not a priority, but you can check out the constructor names in entity.jl
and trigger.jl
.
Most constructor names are the same as the object names in the map binary put in CamelCase, but some might differ. Do note that the x
and y
position of certain objects may not be exactly what one would expect. Everything that isn't a block is currently not very predictable, and repeated testing may be needed. If you are serious about making maps, it is highly recommended to use Everest for the F5 (force map reload) and F6 (open map editor for the current map) features.
Maple is licensed under the MIT license. By using or interacting with this software in any way, you agree to the license of this software.