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Our tile selection algorithm is fairly complex, and also different from CesiumJS's selection algorithm. It would be helpful to document its inner workings to improve developer understanding. Some ideas I can think of off the top of my head:
How does the fundamental traversal algorithm work?
How do the Cesium3DTileset settings (exposed to runtimes) affect loading?
Other intricacies?
Implicit tileset loading
External tilesets
The text was updated successfully, but these errors were encountered:
Our tile selection algorithm is fairly complex, and also different from CesiumJS's selection algorithm. It would be helpful to document its inner workings to improve developer understanding. Some ideas I can think of off the top of my head:
The text was updated successfully, but these errors were encountered: