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Copy BuildConfiguration.xml to another location on macOS.
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Because it doesn't seem to be picked up from the original spot anymore
in UE 5.5.
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kring committed Nov 13, 2024
1 parent 10f2b09 commit 8c1a88f
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2 changes: 2 additions & 0 deletions .github/workflows/buildApple.yml
Original file line number Diff line number Diff line change
Expand Up @@ -129,6 +129,8 @@ jobs:
# - We limit parallel actions because our builds use a lot more memory than UBT thinks they will.
# - We set the source code control Provider to None so UBT includes all files in the unity build.
printf '<?xml version="1.0" encoding="utf-8" ?>\n<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">\n <BuildConfiguration>\n <MaxParallelActions>2</MaxParallelActions>\n </BuildConfiguration>\n <SourceFileWorkingSet><Provider>None</Provider></SourceFileWorkingSet>\n</Configuration>\n' > ~/.config/Unreal\ Engine/UnrealBuildTool/BuildConfiguration.xml
mkdir -p ~/.config/Unreal\ Engine/UnrealBuildTool
cp ~/.config/Unreal\ Engine/UnrealBuildTool/BuildConfiguration.xml ~/Unreal\ Engine/UnrealBuildTool/BuildConfiguration.xml
- name: Build plugin for macOS and iOS
run: |
sed -i '' 's/\"EngineVersion\": \"5.2.0\"/\"EngineVersion\": \"${{ inputs.unreal-engine-version }}\"/g' CesiumForUnreal.uplugin
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