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Cesium for Unreal v2.11.0

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@kring kring released this 02 Dec 00:21
· 22 commits to main since this release

This release includes support for Unreal Engine v5.2, v5.3, v5.4, and v5.5 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version.

NOTE: This is the last release of Cesium for Unreal that will support Unreal Engine v5.2. Future versions will require Unreal Engine v5.3+.

Additions 🎉
  • Added support for Unreal Engine 5.5.
  • Added a "From Ellipsoid" option to Cesium3DTileset to generate a tileset by tessellating the surface of the ellipsoid, producing a simple globe tileset without terrain features.
Fixes 🔧
  • Fixed a crash that could occur when using SampleHeightMostDetailed on a Cesium3DTileset with a raster overlay.
  • CesiumPolygonRasterOverlay now references CesiumCartographicPolygon instances using TSoftObjectPtr, which allows, for example, a raster overlay in the persistent level to use a polygon in a sub-level.
  • Fixed an overlay artifact bug that could occur when a Cesium3DTileset had three or more overlays.

In addition to the above, this release updates cesium-native from v0.41.0 to v0.42.0. See the changelog for a complete list of changes in cesium-native.