This release includes support for Unreal Engine v5.2, v5.3, v5.4, and v5.5 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version.
NOTE: This is the last release of Cesium for Unreal that will support Unreal Engine v5.2. Future versions will require Unreal Engine v5.3+.
- Unreal Engine 5.2: CesiumForUnreal-52-v2.11.0.zip
- Unreal Engine 5.3: CesiumForUnreal-53-v2.11.0.zip
- Unreal Engine 5.4: CesiumForUnreal-54-v2.11.0.zip
- Unreal Engine 5.5: CesiumForUnreal-55-v2.11.0.zip
Additions 🎉
- Added support for Unreal Engine 5.5.
- Added a "From Ellipsoid" option to
Cesium3DTileset
to generate a tileset by tessellating the surface of the ellipsoid, producing a simple globe tileset without terrain features.
Fixes 🔧
- Fixed a crash that could occur when using
SampleHeightMostDetailed
on aCesium3DTileset
with a raster overlay. CesiumPolygonRasterOverlay
now referencesCesiumCartographicPolygon
instances usingTSoftObjectPtr
, which allows, for example, a raster overlay in the persistent level to use a polygon in a sub-level.- Fixed an overlay artifact bug that could occur when a
Cesium3DTileset
had three or more overlays.
In addition to the above, this release updates cesium-native from v0.41.0 to v0.42.0. See the changelog for a complete list of changes in cesium-native.