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Sound engine that is suitable for video games and other multimedia applications.

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Clownacy/clownaudio

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About

clownaudio is a stereo sound engine, capable of playing and mixing sounds in a variety of formats.

Supported formats include...

  • Ogg Vorbis
  • MP3
  • Opus
  • FLAC
  • WAV
  • Various tracker formats ('.it', '.xm', '.mod', etc.)
  • PxTone Music
  • PxTone Noise
  • SNES SPC

clownaudio is a 'full stack' sound engine, meaning that it handles everything from decoding to playback - the user just has to provide it with sound data to process.

That said, clownaudio's internals are modular, so you can easily extract its mixer and use it as part of your own audio system if needed.

Decoding backends

In order to support a range of audio formats, clownaudio leverages numerous open-source libraries, dubbed 'decoding backends'. These libraries include...

Library Format Licence Built-in
libvorbis Ogg Vorbis BSD No
stb_vorbis Ogg Vorbis Public-domain/MIT Yes
dr_mp3 MP3 Public-domain/MIT-0 Yes
libopus Opus BSD No
libFLAC FLAC BSD No
dr_flac FLAC Public-domain/MIT-0 Yes
dr_wav WAV Public-domain/MIT-0 Yes
libsndfile Various (includes Ogg Vorbis, FLAC, WAV, AIFF, and others) LGPL 2.1 No
libopenmpt Various (includes .it, .mod, .s3m, .xm, .mptm, and many others) BSD No
libxmp Various (includes .it, .mod, .s3m, .xm, and many others) LGPL 2.1 Yes
libxmp-lite .it, .mod, .s3m, .xm MIT Yes
PxTone PxTone Music/PxTone Noise Custom (appears to be permissive) Yes
snes_spc SNES SPC LGPL 2.1 Yes
oswrapper_audio Various (OS dependent) BSD0 Yes

clownaudio aims to be bloat-free and dependency-free: each decoding backend can be toggled at compile-time, and an effort is made to provide multiple backends for individual formats, to allow the user a choice between standard libraries (such as libvorbis), and lighter built-in libraries (such as stb_vorbis).

Playback backends

In addition, clownaudio can utilise one of the following libraries to handle audio playback:

Library Licence Built-in
Cubeb ISC No
CoreAudio zlib Yes
miniaudio Public-domain/MIT-0 Yes
PortAudio MIT No
SDL1.2 LGPL 2.1 No
SDL2 zlib No

Building

clownaudio is built with CMake - both shared and static libraries can be produced. Built libraries can be accessed via pkg-config and CMake's find_package.

As an alternative, CMake projects can embed clownaudio directly, using add_subdirectory.

Example software using clownaudio can be found in the examples directory. The CLI example's Makefile demonstrates linking clownaudio with pkg-config, and its CMakeLists.txt file demonstrates linking with find_package and embedding with add_subdirectory.

An effort is made to keep clownaudio's build system requirements simple, so that projects wishing to embed its source files directly and bypass its CMake build system can do so. See the CLI example's Makefile.old for an example of this.

PKGBUILD files for MSYS2 and Arch Linux are provided in the packages directory.

Licensing

clownaudio itself is under the zlib licence.

Be aware that libraries used by the various backends are subject to their own licences.

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Sound engine that is suitable for video games and other multimedia applications.

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