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Download this repository (via git or [direct ZIP archive download from Github]
(https://github.com/CntoDev/compositions/archive/master.zip) and extract
whatever compositions you want into your compositions
directory in your
Arma 3 profile,
C:\Users\YourWindowsUser\Documents\Arma 3\compositions
or, if you have a non-default Arma 3 profile,
C:\Users\YourWindowsUser\Documents\Arma 3 - Other Profiles\YourProfileName\compositions
This repository contains per-author directories containing compositions, with
one exception: reference
. This is a directory of reference factions and other
compositions maintained by CNTO RnD / MMT collectively.
Whenever there's an update to the compositions, you can just download the ZIP archive again and extract + override the old compositions, unless instructed otherwise.
- always use the Virtual Reality map (perfectly flat terrain)
- before placing any composition, always start with a fresh mission (Ctrl+N), do not place/save multiple compositions in one session
- if placing down Default Modules (Coop/PvP), place down Systems (F5) --> A3AA --> Execute Code inhibit (Eden) module somewhere away from your working area
- before placing / moving any objects, enable Translation Grid on the toolbar -
this makes everything snap snap to grid (1m)
- after placing down the composition (to edit+save it), move the units around a bit, to snap them to the grid (they're not on the grid after placement)
- whatever you do, do as little clicking/interaction as possible (see below)
- when saving the composition after changes
- increase the version number (if versioned)
- zoom out sufficiently, so you catch all group markers in the selection
- select twice - the first selection misses groups with 1 soldier (Jet)
- use map mode for selecting units, map markers (respawn, etc.) do not get selected in the 3D view
- after saving the composition
- describe the change in
reference/CHANGELOG.md
(if versioned) - increase version numbers in other related compositions (if applicable)
- describe the change in
Eden editor records your every click into every textbox, everytime you expand a section of attributes, everytime you accidentally check/uncheck a checkbox, everytime you open a drop-down menu to see what's there, the editor remembers.
This extra metadata doesn't exactly hurt as the functionality is (mostly) unaffected, but it gets stored in the .sqe composition (and .sqm mission), so it's best avoided for reference compositions.
Therefore when editing reference compositions with the intention of saving them as (again) the reference, always start with a new scenario and do as little interaction as possible, performing only the exact action / task you wanted to modify.
And double-check with git diff (ideally).
- check
reference/CHANGELOG.md
for new changes to be applied/updated - update the composition, applying changes as you see fit
- set the composition version to the latest one in the changelog
(This makes sense only for factions based on the reference ones, for anything completely custom ignore the above.)
This work is licensed under a CC BY-SA 4.0.