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Merge branch 'main' of https://github.com/Contraband-Software/Rock #40

Merge branch 'main' of https://github.com/Contraband-Software/Rock

Merge branch 'main' of https://github.com/Contraband-Software/Rock #40

Triggered via push February 10, 2024 04:15
Status Failure
Total duration 42s
Billable time 1m
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dotnet.yml

on: push
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1 error and 11 warnings
build
Process completed with exit code 1.
build
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-dotnet@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
build: GREngine.Core/GREngine.Core.System/SceneGraph/Scene.cs#L14
Non-nullable property 'Game' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: GREngine.Core/GREngine.Core.System/SceneGraph/Scene.cs#L14
Non-nullable property 'contentManager' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: GREngine.Core/GREngine.Core.System/SceneGraph/Node.cs#L17
Non-nullable field 'sceneManager' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
build: GREngine.Core/GREngine.Core.System/SceneGraph/SceneManager.cs#L253
Dereference of a possibly null reference.
build: GREngine.Core/GREngine.Core.System/SceneGraph/SceneManager.cs#L442
Possible null reference argument for parameter 'node' in 'bool SceneManager.IsDescendedFromRoot(Node node, RootNode parent)'.
build: GREngine.Core/GREngine.Core.System/SceneGraph/Node.cs#L12
Field 'Node.sceneManager' is never assigned to, and will always have its default value null
build: GREngine.GameBehaviour/Pathfinding/Node.cs#L12
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
build: GREngine.GameBehaviour/Pathfinding/NodeNetwork.cs#L15
Field 'NodeNetwork.height' is never assigned to, and will always have its default value 0
build: GREngine.GameBehaviour/Pathfinding/NodeNetwork.cs#L16
Field 'NodeNetwork.nodeNetwork' is never assigned to, and will always have its default value null
build: GREngine.GameBehaviour/Pathfinding/NodeNetwork.cs#L12
Field 'NodeNetwork.endNode' is never assigned to, and will always have its default value null