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Original file line number | Diff line number | Diff line change |
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#----------------------------- Global Properties ----------------------------# | ||
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/outputDir:bin/$(Platform) | ||
/intermediateDir:obj/$(Platform) | ||
/platform:DesktopGL | ||
/config: | ||
/profile:Reach | ||
/compress:False | ||
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#-------------------------------- References --------------------------------# | ||
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#---------------------------------- Content ---------------------------------# | ||
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#----------------------------- Global Properties ----------------------------# | ||
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/outputDir:bin/$(Platform) | ||
/intermediateDir:obj/$(Platform) | ||
/platform:DesktopGL | ||
/config: | ||
/profile:Reach | ||
/compress:False | ||
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#-------------------------------- References --------------------------------# | ||
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#---------------------------------- Content ---------------------------------# | ||
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#begin collision/circle.png | ||
/importer:TextureImporter | ||
/processor:TextureProcessor | ||
/processorParam:ColorKeyColor=255,0,255,255 | ||
/processorParam:ColorKeyEnabled=True | ||
/processorParam:GenerateMipmaps=False | ||
/processorParam:PremultiplyAlpha=True | ||
/processorParam:ResizeToPowerOfTwo=False | ||
/processorParam:MakeSquare=False | ||
/processorParam:TextureFormat=Color | ||
/build:collision/circle.png | ||
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#begin collision/pixel.png | ||
/importer:TextureImporter | ||
/processor:TextureProcessor | ||
/processorParam:ColorKeyColor=255,0,255,255 | ||
/processorParam:ColorKeyEnabled=True | ||
/processorParam:GenerateMipmaps=False | ||
/processorParam:PremultiplyAlpha=True | ||
/processorParam:ResizeToPowerOfTwo=False | ||
/processorParam:MakeSquare=False | ||
/processorParam:TextureFormat=Color | ||
/build:collision/pixel.png | ||
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Original file line number | Diff line number | Diff line change |
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@@ -1,3 +1,3 @@ | ||
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using var game = new Testing.Game1(); | ||
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using var game = new PolygonToPolygonTestingSet4(); | ||
game.Run(); |