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Extended toolkit to work with Unreal PCG graph. Contains a variety of nodes to manipulate points using low-level PCG API. Focusing on building relational graphs.

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CrashAngelArts/PCGExtendedToolkit

 
 

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PCG Extended Toolkit BETA

PCGEx

What is it?

The PCG Extended Toolkit is a plugin for Unreal engine 5 (5.3.x) that contains a collection of low-level PCG Graph elements offering additional ways to manipulate and control PCG Data.

While there are a bunch of misc (useful!) nodes in this toolkit, its primary goal revolves around manipulating relationships between points through graphs; and then extract more concrete informations from these networks to, for example, build splines, paths, general flow-related creative stuffs that may otherwise be harder to achieve.

PCGEx Nodes

Generally speaking, PCGEx nodes are not "magic". They aim to enhance existing features in a highly modular way, allowing content creators to achieve more without making assumptions about their specific goals. In other words, PCGEx' nodes do very little on their own.
See the Full documentation index for an overview of the new nodes and concepts introduced by PCGEx!

Note: Most of the nodes are multithreaded!

Getting Started

See Also

Footnotes

  • Effort to build this toolkit was originally inspired by the PCG Pathfinding repo

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Extended toolkit to work with Unreal PCG graph. Contains a variety of nodes to manipulate points using low-level PCG API. Focusing on building relational graphs.

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