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Releases: Craxy/ToggleTrafficLights

0.10.0

23 Jul 09:00
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  • Updated to work with Patch 1.7.0 (Mass Transit):
    • Use C:S storage of Lights instead of custom one (Note: previously saved Lights via TTL are discarded)
    • Use C:S visualization of Traffic Lights instead of custom visualization
    • Added batch command to Traffic Routes Junctions Window
  • Added: Settings for shortcuts

0.9.5

03 Mar 17:54
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  • fixed #36: Toggling of individual intersections doesn't work any more with C:S patch 1.3.2-f1

0.9.4

18 Feb 20:29
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  • removed: several unnecessary references
  • fixed #34 : Button can't be activated in C:S 1.3.0/Snowfall

Note: C:S 1.3.0 changed the logic behind the selection of the road tools in the roads menu (Straight, Curved, Free, Update): it's not possible any more to deselect all button via code [by just selecting the button/tab -1]. To provide a fast solution for TTL, the active road tool button doesn't get visually deselected any more -- ergo the button of the last selected tool is highlighted in blue even when TTL is active. But that doesn't have any impact of any functionality. There is just one flaw: you can't change back directly from TTL to the previous tool by clicking on that (already highlighted) button. Instead you must select another road tool first (or deselect TTL via Ctrl+Shift+T).

0.9.3

28 Jul 17:58
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  • fixed: Batch Menu doesn't open after 2nd savegame-load in one game session.
  • fixed: Changes to intersections via batch commands don't update the highlighted intersections.
  • updated: The speed-up for highlighting intersections in the last patch seems to work fine. Therefore highlighting is now enabled by default (just underground).

0.9.2

14 Jul 19:56
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0.9.2 Pre-release
Pre-release
  • fixed: huge slowdown when highlighting intersections. There might be a short fps-slowdown when activating highlighting or changing its properties (like color), but that's just short while the highlighting objects are updated.

Note: Highlighting is still off by default -- first I want to check if it's working for all people out there. You can activate it via "Batch Menu" (right click on TTL-Button) -> Options -> "Intersections to highlight"

0.9.1

03 Jul 14:28
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  • interim fix for #26: slowdown because of highlighting of intersections: the highlighting of intersections is now disabled by default. You can still activate it in the options menu, but you might experience some slowdown (sometimes quite drastic)

0.9.0

02 Jul 21:06
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  • added: Highlighting of light-statuses on all intersections (just overground, just underground, all)
  • added: (interim) options menu (to )change colors for highlighting; select highlighting of intersections)
    The Options Menu is currently available via a button in the Batch Menu (right click on TTL-button)

Note: Defaults for highlighting intersections: *(can be changed in options menu)

  • black: no lights, white: lights
  • only underground intersections are highlighted

Note: Options menu is not yet finished:

  • Settings are not yet permantently saved -- i.e. your changes to settings are only valid for a single game session.
  • The Options menu as separate window will most likely either integrated into the C:S-Options menu or moved to the sidepanel (with tabs)
  • Some settings are missing like size of highlightings are not yet adjustable

0.8.0

13 Jun 21:59
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  • fixes #19: current intersection in tunnels gets highlighted

0.7.7

02 Jun 19:23
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  • fixes #25: Intersection are now easier to select (more generous selection-distance)
  • Moved Mode-Indication (Over/Underground) slightly to the right, because it overlapped with the button of the "Traffic Manager" mod

0.7.5

01 Jun 19:08
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  • added: Buttons for indicating current Edit-Modes and switching between them (Overground, Underground, Both)