Releases: Craxy/ToggleTrafficLights
0.7.1
fixed: After using the TTL Batch UI at least once, no InfoView was selectable (ClickCatcher for BatchUI was still visible)
Note: the previous 0.7.1 release referenced the wrong commit: Instead of a28ade8 the commit 1c24136 (v. 0.7.0) was linked. The DLL in the attached zip was the correct version (v. 0.7.1)
0.7.0
- fixed: mouse clicks and wheel scrolls aren't blocked by BatchUI
- added #18 : initial support for intersections in tunnels. Activate underground mode via PageDown, go back to ground via PageUp, or handle lights above and below ground via PageUp+PageDown. Details on the Github-Page for this mod: https://github.com/Craxy/ToggleTrafficLights/blob/1c241369a8454756f9b63315e765c8d918ffd977/README.md#tunnels
Note: the support for tunnels is currently still a bit quirky: While toggling works, some parts -- especially UI stuff -- is not very comfortable yet. Details: https://github.com/Craxy/ToggleTrafficLights/blob/1c241369a8454756f9b63315e765c8d918ffd977/README.md#tunnels
0.4.3
- fixed #14: Exception "Not a valid NetNode [System.InvalidOperationException]" while using ToogleTrafficLights tool. Reason was: SimulationStep and RenderOverlay run on different threads. Therefore it's possible for hoverInstance to change (via SimulationStep) while processing RenderOverlay
0.4.2
- Button tooltip now mentions the menu (right click)
- sprite is now read just once and reused
- Each button for each state is now created only once and then reused. These buttons are named for skinning. Names are: ToggleTrafficLightsButtonActivated, ToggleTrafficLightsButtonActivatedUi, ToggleTrafficLightsButtonDeactivated
0.4.1
0.4.0
- Added batch commands: remove/add/reset all traffic lights. Commands can be found by clicking with the right mouse button on the Toggle Traffic Lights button. The button turns red and a menu appears on the left side of the screen.
Note: Batch commands apply to all present road intersections. It does not automatically remove lights in the future. So if you want no traffic lights at all click now and then on the remove traffic lights button
Note: All commands get execute directly after you clicked. There's no dialog asking if you really want to do this. There is no revert button to. So think twice before clicking! Of course you can always reset the traffic lights to their original state.
Note: Changes of road types do currently count as intersection. So the batch command "Add all traffic lights" does add lights to such places.
Note: Batch commands apply to roads outside of the buildable area too. So if you add lights to all intersections it will add lights to your connecting highways too. But there's really no good reason why somebody wants to add traffic lights to all intersections...
0.3.8
- added: Shortcut Ctrl+Shift+T: enables the Traffic Lights tool everywhere without opening the roads menu. Disabling the tool via Ctrl+Shift+T again will then enable the previous used tool. More info in the ReadMe on GitHub: https://github.com/Craxy/ToggleTrafficLights/blob/4a2dca0eba7eae89346d306ee7ac16a533e8a992/README.md
0.3.5.5
0.3.5.3
- fixed: going from Traffic Lights tool selected directly to Electricity Tab, the wrong build tool was used (depending on what was previously selected). This resulted in placing Electricity lines with the curved tool or even the upgrade tool (which means no lines were placeable)
Note: A fix for the Extended Road Upgrade mod was released which fixed the incompatibility with this tool. The Traffic Lights button can now be selected. But there is still one bug: going directly from one of the Extended Road Upgrade tool to the Traffic Lights tool is not possible: The previous used builtin-road-tool gets activated. Just click on the Traffic Lights button again to activate it.