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Godot GraphQLClient Addon

Instalation

  1. download the contents (or clone) and put inside $PROJECT/addons
  2. Create a class extending GQLClient
  3. Implement in a _ready function or in the same _init to configure it calling to set_endpoint(is_secure, host, port, path)
  4. Add this class as an autoload of your godot project.

Usage

This library uses his own objects to create the query. But provide also a raw argument to call with a string.

  1. create some graphql query:
var query =GQLQuery.new("someProp").set_args({"variable":"arg"}).set_props([
	"otherProp",
	GQLQuery.new("moreComplexProp")
])
  1. Call to your singleton to the query method and add it to your node_tree:
var my_query_executer = ServerConfigInstance.query("NameOfTheQuery", {"SomeVariables":"HisType"}, query)
  1. Connect to graphql_response signal to retrieve the data
  2. Execute the run method with the variables as args
my_query_executor.run({"SomeVariables":42})

Features

  • Tested with a django-graphene server
  • Do queries and mutations
  • gql_query tested using gut

Documentation

GQLQuery samples

The sample of use in the usage will generate something like this:

someProp(arg:$variable){
	otherProp
	moreComplexProp
}

As you can see there is no query information or mutation. The query or mutation is added when you call to client.query or client.mutation. The query generated in the point usage 4 is the following:

query NameOfTheQuery(SomeVariable: HisType){
	someProp(arg:$variable){
		otherProp
		moreComplexProp
	}
}

Adding the variable of SomeVariable to 42

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Godot Addon to run calls on graphql server

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