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FACT: Comment out the 0ms fade handler. #370

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There's a 1-frame timing issue where two sounds in the same category being played consecutively should still have both sounds technically playing, even if the fade time is 0ms.

Should fix #368.

There's a 1-frame timing issue where two sounds in the same category being played consecutively should still have both sounds _technically_ playing, even if the fade time is 0ms.

See #368 for details.
@flibitijibibo flibitijibibo self-assigned this Dec 18, 2024
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Paused Cues are Stopped and Paused when a second Cue is played
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