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Forceflow/README.md

I'm Jeroen Baert. I write software, mostly for graphics-related applications. I am the developer of libmorton. I'm part of the Nerdland podcast team. I'm most proficient in C/C++, CUDA, Python and Java.

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  1. libmorton libmorton Public

    C++ header-only library with methods to efficiently encode/decode Morton codes in/from 2D/3D coordinates

    C++ 600 71

  2. ooc_svo_builder ooc_svo_builder Public

    Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation

    C++ 280 61

  3. cuda_voxelizer cuda_voxelizer Public

    CUDA Voxelizer to convert polygon meshes into annotated voxel grids

    C++ 601 98

  4. trimesh2 trimesh2 Public

    C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes

    C 313 76