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* Rename `findSymbols` into `lookupSymbolByName` This PR renames `findSymbols` into `lookupSymbolByName` as a more appropriate name, because it lookups a symbol by its name. Fixes #1767 * Update cpg-core/src/main/kotlin/de/fraunhofer/aisec/cpg/ScopeManager.kt Co-authored-by: KuechA <31155350+KuechA@users.noreply.github.com> * Added documentation --------- Co-authored-by: KuechA <31155350+KuechA@users.noreply.github.com>
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--- | ||
title: "Implementation and Concepts - Symbol Resolution" | ||
linkTitle: "Implementation and Concepts - Symbol Resolution" | ||
weight: 20 | ||
no_list: false | ||
menu: | ||
main: | ||
weight: 20 | ||
description: > | ||
The CPG library is a language-agnostic graph representation of source code. | ||
--- | ||
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# Symbol Resolution | ||
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This pages describes the main functionality behind symbol resolution in the CPG library. This is mostly done by the `SymbolResolver` pass, in combination with the symbol lookup API (see [Scopes and Symbols](scopes.md#looking-up-symbols)). In addition to the *lookup* of a symbol, the *resolution* takes the input of the lookup and provides a "definite" decision which symbol is used. This mostly referred to symbols / names used in a `Reference` or a `CallExpression` (which also has a reference as its `CallExpression::callee`). | ||
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## The `SymbolResolver` Pass | ||
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The `SymbolResolver` pass takes care of the heavy lifting of symbol (or rather reference) resolving: | ||
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* It sets the `Reference::refersTo` property, | ||
* and sets the `CallExpression::invokes` property, | ||
* and finally takes cares of operator overloading (if the language supports it). | ||
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In a way, it can be compared to a linker step in a compiler. The pass operates on a single `Component` and starts by identifying EOG starter nodes within the component. These node "start" an EOG sub-graph, i.e., they do not have any previous EOG edges. The symbol resolver uses the `ScopedWalker` with a special set-up that traverses the EOG starting with each EOG starter node until it reaches the end. This ensures that symbols are resolved in the correct order of "evaluation", e.g., that a base of a member expression is resolved before the expression itself. This ensures that necessary type information on the base are available in order to resolve appropriate fields of the member expression. | ||
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The symbol resolver itself has gone through many re-writes over the years and there is still some code left that we consider *legacy*. These functions are marked as such, and we aim to remove them slowly. | ||
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## Resolving References | ||
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The main functionality lies in `ScopeManager::handleReference`. For all `Reference` nodes (that are not `MemberExpression` nodes) we use the symbol lookup API to find declaration candidates for the name the reference is referring to. This candidate list is then stored in `Reference::candidates`. If the reference is the `CallExpression::callee` property of a call, we abort here and jump to [Resolve Calls](#resolve-calls). | ||
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Otherwise, we currently take the first entry of the candidate list and set the `Reference::refersTo` property to it. | ||
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## Resolve Calls | ||
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Prequisite: The `CallExpression::callee` reference must have been resolved (see [Resolving References](#resolving-references)). |
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