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Releases: GPUOpen-LibrariesAndSDKs/AGS_SDK

v6.2.0-signed

18 Jul 12:14
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Release Notes

Replaces unsigned amd_ags_x64.dll with signed amd_ags_x64.dll.

AGS v6.2.0

07 Sep 12:52
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Release Notes

Version 6.2 includes support for the shader clock intriniscs.
Distribution of VS2015 binaries has been removed.

AGS v6.1.0

30 Jan 17:25
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Version 6.1.0 adds support for detecting the new RDNA 3 GPUs, adds versions of the static libraries that are built with the VS2022 toolset (v143) to help with integration into games or apps that build using the same tooling, and comes with a new simple sample that shows you how to use AGS extensions from DX12.

AGS v6.0.1

24 Nov 15:43
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Version 6.0.1 is a bugfix release that corrects symbols for some of the DX11 shader intrinsics, and removes a rogue non-ASCII character from a comment in the library header which could cause a warning with Visual Studio.

AGS v6.0

24 Nov 13:48
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Version 6.0 is a significant step on from version 5.x and has a refactored interface that should make shimming the library easier for those developers that need to do that. In addition, there are some interesting features that the API exposes:

  • A ray tracing hit token that can be used to optimize some ray tracing scenarios on RDNA2 hardware.
  • Additional shader intrinsics, namely ReadLaneAt and float conversions.
  • Detection for RDNA2 hardware.
  • Detection for external GPUs.

AGS v5.4.2

25 Aug 07:36
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AGS 5.4.2 contains the following updates and changes:

  • sharedMemoryInBytes() has been reinstated to the API
  • Clock speed determination on APU products is now supported

AGS v5.4.1

03 Jun 09:36
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AGS 5.4.1 contains the following updates and changes:

  • x86 libs.
  • Visual Studio 2019 support.
  • Support for base vertex and base instance intrinsics.
  • Support for GetWaveSize intrinsics.
  • Samples have been ported from premake to cmake.

AGS v5.4.0

14 Nov 10:52
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AGS 5.4 contains the following updates and changes:

  • Added better description of the GPU architecture including ASIC family and whether or not its an APU.
  • Added shader intrinsics for draw index for execute indirect calls and atomic U64 ops.
  • Added Radeon 7 and RDNA GPU core and memory speeds.
  • Added debug static libs.

AGS v5.3.0

11 Dec 16:54
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AGS 5.3 contains the following updates and changes:

  • Added deferred context support for the multi-draw indirect and UAV overlap extensions
  • Added a helper function to let your add determine if the driver meets your minimum driver version requirements
  • Added a new FreeSync 2 gamma 2.2 mode with a 10bpc (+ 2-bit alpha) swapchain

AGS v5.2.1

11 Dec 16:55
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AGS 5.2.1 is a bugfix release with the following changes:

  • Fix for app registration in DX12 UWP apps