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Zombie arena

The Zombie arena game, which is based on ideas and concepts from a "Beginning C++ Game Programming" book by John Horton.

Hotkeys

  • "Esc" for exit from the game
  • "Enter" for start / pause the game
  • Left mouse button for a shot from a gun
  • "W" / "S" / "A" / "D" for movement
  • "R" for reload a weapon
  • Num1 / Num2 / Num3 / Num4 / Num5 / Num6 for level up the player at the start of each level

Requirements

  • C++11
  • SFML 2.4.2 (x32 version)

How to build

After opening the project in Visual Studio, go to "Project -> ZombieArena properties...":

  1. Select "All configurations" in "Configuration" section
  2. In "C/C++ -> General -> Additional include directories" section append the "include" directory of SFML library
  3. In "Linker -> General -> Additional library directories" section append the "lib" directory of SFML library
  4. Select "Debug" in "Configuration" section
  5. Append the string (without quotes) "sfml-graphics-d.lib;sfml-window-d.lib;sfml-system-d.lib;sfml-network-d.lib;sfml-audio-d.lib;" at the beginning of the "Linker -> Input -> Additional dependencies" section
  6. Select "Release" in "Configuration" section
  7. Append the string (without quotes) "sfml-graphics.lib;sfml-window.lib;sfml-system.lib;sfml-network.lib;sfml-audio.lib;" at the beginning of the "Linker -> Input -> Additional dependencies" section

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Crimsonland-like game with zombies, weapons, etc.

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