Metamagic class feat for Spellcasters #95
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This component adds the NWN-ish class feat Metamagic to spellcasters (all but Bards, Sorcerers, and Shamans).
Metamagic feats change some aspect of spells as they are cast, making them more effective or circumventing some restrictions.
Quicken Spell
Quickened spells can be cast instantaneously, making them invulnerable to interruption.
Quickened spells consume spell slots four levels higher than normal.
1
spell, all memorized spells of level5
will be decremented by 1.6+
cannot be quickened.4+
cannot be quickened.Empower Spell
All variable, numeric effects of an empowered spell are increased by 50%. Empowerment does not increase spell duration.
An empowered spell consumes a spell slot two levels higher than normal.
1
spell, all memorized spells of level3
will be decremented by 1.8+
cannot be empowered.6+
cannot be empowered.1d6 + 1
(instead of1d4 + 1
) points of damage.Extend Spell
Extended spells have their duration doubled, lasting twice as long as normal. Spells with a duration of instantaneous or permanent are not affected.
An extended spell consumes a spell slot one level higher than normal.
1
spell, all memorized spells of level2
will be decremented by 1.9
cannot be extended.7
cannot be extended.2
turns (instead of1
).Maximize Spell
Maximized spells apply all variable numeric effects — including damage, number of targets, and so on — at their maximum values.
A maximized spell consumes a spell slot three levels higher than normal.
1
spell, all memorized spells of level4
will be decremented by 1.7+
cannot be maximized.5+
cannot be maximized.5
(instead of1d4 + 1
) points of damage.Silent Spell
Silent spells are cast without a verbal component (that is to say, they can be cast while silenced).
A silenced spell occupies a spell slot one level higher than normal.
1
spell, all memorized spells of level2
will be decremented by 1.9
cannot be silenced.7
cannot be silenced.1d20 + damageTaken > spellLevel + conBonus + luck
, whereconBonus = math.floor((Constitution - 10) / 2)
.Still Spell
Still spells are cast without a somatic component. Any penalties incurred from casting in armor do not apply to a spell prepared with this feat.
A stilled spell occupies a spell slot one level higher than normal.
1
spell, all memorized spells of level2
will be decremented by 1.9
cannot be stilled.7
cannot be stilled.