A repo dedicated for simplifying C++ development with WinUI2 (Universal Windows Platform) and WinUI3 (Windows App SDK).
Example project build status:
Warning
Make sure to set your C++ language version to C++20 first!
Open the WinUIEssential.sln
containing 4 projects:
- UWPPackage (project for WinUIEssential.UWP nuget package)
- UWPExample (example gallery for using the above package)
- WinUI3Package (project for WinUIEssential.WinUI3 nuget package)
- WinUI3Example (example gallery for using the above package)
Build the *Package
project will build the project and pack it with nuget, then install the nuget to your project and start using it.
To build the *Example
project, do the same thing. They did not reference *Package
for demo purposes.
Note
Functionalities for UWP and WinUI3 should be exactly the same unless otherwise noted!
It should be useful until the community toolkit provides C++.
Component | UWP | WinUI3 | Type |
---|---|---|---|
WinUIIncludes | ✅ | ❌ | Header only |
TemplateControlHelper | ✅ | ✅ | Header only |
Glyphs | ✅ | ✅ | Header only + Xaml only |
BadgeGlyphs | ✅ | ✅ | Header only |
ToastTemplates | ✅ | ✅ | Header only |
ToastBuilder | ✅ | ✅ | Header only |
TileTemplates | ✅ | ✅ | Header only |
TileBuilder | ✅ | ✅ | Header only |
CursorController | ✅ | ✅ | WinRT component |
PropertyChangeHelper | ✅ | ✅ | Header only |
NegateBoolConverter | ✅ | ✅ | WinRT component |
BoolToVisibilityConverter | ✅ | ✅ | WinRT component |
ContainerToBoolConverter | ✅ | ✅ | WinRT component |
StringToBoolConverter | ✅ | ✅ | WinRT component |
ReferenceToBoolConverter | ✅ | ✅ | WinRT component |
ConverterGroup | ✅ | ✅ | WinRT component |
IsEqualStringTrigger | ✅ | ✅ | WinRT component |
IsNullOrEmptyStateTrigger | ✅ | ✅ | WinRT component |
ControlSizeTrigger | ✅ | ✅ | WinRT component |
CharmBar | ✅ | ❌ | WinRT component |
GroupBox | ✅ | ✅ | Control |
SettingsCard | ✅ | ✅* | Control |
SettingsExpander | ✅ | ✅* | Control |
IconButton | ✅ | ✅ | Control |
FontIconExtension | ✅ | ✅ | WinRT component |
DependentValue | ✅ | ✅ | WinRT component |
Taskbar | ❌ | ✅ | Header only |
MarqueeText | ✅ | ✅ | Control |
ProgressBarEx | ✅ | ✅ | Control |
WindowEx | ❌ | ✅ | Window |
TransparentBackdrop | ❌ | ✅ | SystemBackdrop |
Segmented | ✅ | ✅ | Control |
CustomMicaBackdrop | ❌ | ✅ | Backdrop |
CustomAcrylicBackdrop | ❌ | ✅ | Backdrop |
Shimmer | ✅ | ✅ | Control |
ImageExtension | ✅ | ✅ | WinRT component |
*means additional settings required, see the sections for info
Include the WinUI2 headers in your pch.h
, so you don't waste your time figuring out where the compilation error comming from./
Usage:
Add this in your pch.h
#include <WinUIIncludes.hpp>
Automatically call DefaultStyleKey()
for your templated control so you don't waste your time when you forget to include this line and get an empty control.
Usage: Inherit this class in your header file, make the template argument your implementation type.
#include <TemplateControlHelper.hpp>
...
struct MyControl : MyControlT<MyControl>, TemplateControlHelper<MyControl>
{
...
};
Helper for creating toast notifications.
The built-in templates re-written to strongly-typed classes that derived from winrt::Windows::UI::Notification::ToastNotification
, so that you can directly use them as arguments forwinrt::Windows::UI::Notifications::ToastNotificationManager
. Example usage:
#include <ToastTemplates.hpp>
winrt::Windows::UI::Notifications::ToastNotificationManager::CreateToastNotifier()
.Show(ToastTemplates::ImageWithHeaderAndBody{ L"ms-appx:///Assets/Windows 11.png", L"Header", L"body" });
//alternatively use Microsoft's template name
winrt::Windows::UI::Notifications::ToastNotificationManager::CreateToastNotifier()
.Show(ToastTemplates::ToastImageAndText02{ L"ms-appx:///Assets/Windows 11.png", L"Header", L"body" });
Strongly-typed, declarative toast notification elements to quickly build toast notifications, as if you are writing XAML. Schema here. Example usage:
XML | C++ |
<toast duration="long" scenario="reminder" useButtonStyle="true">
<visual>
<binding template="ToastText04">
<text id="1">headline</text>
<text id="2">body text1</text>
<text id="3">body text2</text>
</binding>
</visual>
<actions>
<action content="Accept" arguments="accept"/>
</actions>
</toast> |
Toast().Duration(Long).Scenario(Reminder).UseButtonStyle(true)
(
Visual()
(
Binding().Template(L"ToastText04")
(
Text().Id(1)(L"headline"),
Text().Id(2)(L"body text1"),
Text().Id(3)(L"body text2")
)
),
Actions()
(
Action().Content(L"Accept").Arguments(L"accept")
)
) |
|
|
|
|
Optionally add a handler to Action
so you can handle toast notification button click right on site. For more info, see the comment documentation.
Actions()
(
Action().Content(L"Accept").Arguments(L"accept")
.Click([this](winrt::Windows::ApplicationModel::Activation::ToastNotificationActivatedEventArgs args)
{
//Handle Accept button
}),
Action().Content(L"Cancel").Arguments(L"cancel")
.Click([this](winrt::Windows::ApplicationModel::Activation::ToastNotificationActivatedEventArgs args)
{
//Handle Cancel button
})
)
Similar to ToastTemplates, but for strongly-typed tile templates.
Similar to ToastBuilder, but for building tiles.
Font glyphs value for Segoe MDL2 Assets fonts. Usage:
#include <Glyphs.hpp>
FontIcon().Glyph(Glyphs::GlobalNavButton);
There is also a Glyph
xaml resource dictionary, so you can use name instead of glyph. Usage:
- Add this to your
App.xaml
(UWP)
<Application.Resources>
<controls:XamlControlsResources>
<controls:XamlControlsResources.MergedDictionaries>
<ResourceDictionary Source="ms-appx:///UWPPackage/Glyphs.xaml"/>
...
</controls:XamlControlsResources.MergedDictionaries>
</controls:XamlControlsResources>
</Application.Resources>
Add this to your App.xaml
(WinUI3)
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="ms-appx:///WinUI3Package/Glyphs.xaml"/>
...
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
- Then use
StaticResource
with name to reference the glyph
<FontIcon Glyph="{StaticResource Send}"/>
Xaml helper for controlling the cursor type when mouse enters.
Value for Type
is CoreCursorType enum. Usage:
xmlns:essential="using:WinUI3Package"
...
<Rectangle Fill="Red" essential:CursorController.Type="Hand"/>
Helper for OneWay
binding.
Usage:
- Inherit
Windows.UI.Xaml.Data.INotifyPropertyChanged
inidl
[default_interface]
runtimeclass MyPage : Windows.UI.Xaml.Controls.Page, Windows.UI.Xaml.Data.INotifyPropertyChanged
{
...
};
- Inherit from this class in the implementation class.
/*MyPage.xaml.h*/
#include <include/PropertyChangeHelper.hpp>
namespace winrt::<MyProject>::implementation
{
struct MyPage : MyMusicT<MyMusic>, MvvmHelper::PropertyChangeHelper<MyMusic>
{
int m_value;
void Value(int newValue)
{
compareAndRaise(m_value, newValue, L"Value");
};
}
}
- bool -> Visibility namespace
BoolToVisibilityConverter
- bool negation namespace
NegateBoolConverter
- container (IVector, IMap) -> bool namespace
ContainerToBoolConverter
- reference (any WinRT runtime type) -> bool namespace
ReferenceToBoolConverter
- String -> bool namespace
StringToBoolConverter
- ConverterGroups namespace
ConverterGroups
:- define series of converters, that convert value from converter1 -> converter2 -> ...
- usage:
<essential:ConverterGroup x:Key="StringToVisibilityConverter"> <essential:StringToBoolConverter/> <essential:BoolToVisibilityConverter/> </essential:ConverterGroup>
Helpers for creating badge notification xml. Usage:
#include <include/BadgeGlyphs.hpp>
//glyph badge
winrt::Windows::UI::Notifications::BadgeUpdateManager::CreateBadgeUpdaterForApplication()
.Update(BadgeGlyphs::MakeBadgeNotification(BadgeGlyphs::Alert));
//number badge
winrt::Windows::UI::Notifications::BadgeUpdateManager::CreateBadgeUpdaterForApplication()
.Update(BadgeGlyphs::MakeBadgeNotification(1));
See the same class in Community Toolkit for documentation.
Note: For the reason of lacking reflection, we cannot implement `IsEqualStateTrigger
See the same class in Community Tookit for documentation.
- Add this to
App.xaml
(UWP)
<Application.Resources>
<controls:XamlControlsResources>
<controls:XamlControlsResources.MergedDictionaries>
<ResourceDictionary Source="ms-appx:///UWPPackage/SettingsCard_Resource.xaml"/>
...
</controls:XamlControlsResources.MergedDictionaries>
</controls:XamlControlsResources>
</Application.Resources>
- Add this to
App.xaml
(WinUI3)
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="ms-appx:///WinUI3Package/SettingsCard_Resource.xaml"/>
...
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
Note
For WinUI3, add #include #include <winrt/Microsoft.UI.Xaml.Controls.AnimatedVisuals.h>
to your pch.h
See the same class in Community Tookit for documentation.
Add this to App.xaml
(UWP)
<Application.Resources>
<controls:XamlControlsResources>
<controls:XamlControlsResources.MergedDictionaries>
<ResourceDictionary Source="ms-appx:///UWPPackage/SettingsCard_Resource.xaml"/>
<ResourceDictionary Source="ms-appx:///UWPPackage/SettingsExpander_Resource.xaml"/>
...
</controls:XamlControlsResources.MergedDictionaries>
</controls:XamlControlsResources>
</Application.Resources>
Add this to App.xaml
(WinUI3)
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="ms-appx:///WinUI3Package/SettingsCard_Resource.xaml"/>
<ResourceDictionary Source="ms-appx:///WinUI3Package/SettingsExpander_Resource.xaml"/>
...
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
Note
For WinUI3, add #include #include <winrt/Microsoft.UI.Xaml.Controls.AnimatedVisuals.h>
to your pch.h
Installing this nuget will automatically add Desktop Extension
to your UWP project, so you can use the good-ol Windows 8 style charm bar. This package further simplifies it's usage by allowing you to directly define local and global settings, directly in XAML containing UI element.
- Define a global setting in resource section, with
SettingsPaneEx.Settings
<Application.Resources>
<ResourceDictionary>
<essential:SettingsPaneEx.Settings>
<!--SettingsCommandEx items-->
<essential:SettingsCommandEx Id="Item1" Label="Item123">
<StackPanel>
<TextBlock Text="Text1 in item1"/>
<TextBlock Text="Text2 in item1"/>
</StackPanel>
</essential:SettingsCommandEx>=
<essential:SettingsCommandEx Id="Item2" Label="Item456">
<StackPanel>
<TextBlock Text="Text3 in item2"/>
<TextBlock Text="Text4 in item2"/>
</StackPanel>
</essential:SettingsCommandEx>
</essential:SettingsPaneEx.Settings>
</ResourceDictionary>
</Application.Resources>
- Define local settings, where you put instance of
SettingsPaneEx
directly in UI as any other xaml controls.
<Page
...
>
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Center">
<essential:SettingsPaneEx x:Name="LocalSettings">
<!--SettingsCommandEx items-->
...
</essential:SettingsPaneEx>
</StackPanel>
</Page>
Define keyboard shortcuts with SettingsPaneEx.KeyboardAccelerator
property.
<essential:SettingsPaneEx.KeyboardAccelerator>
<KeyboardAccelerator Modifiers="Control" Key="s"/> <!-- Ctrl+S to open settings -->
</essential:SettingsPaneEx.KeyboardAccelerator>
A wrapper around a double
which you can target to with a Storyboard
and DoubleAnimation
, and get value out of it. Value is accessed by .Value
property, which is a DependencyProperty
, so you can do a OneWay
binding to it or listen for value change notification.
Note
Remember to set EnableDependentAnimation="True"
to make it work!
Usage:
<Page.Resources>
<essential:DependentValue x:Name="MyDoubleValue"/>
<Storyboard x:Name="DoubleValueAnimation">
<DoubleAnimation
From="0"
To="100"
Storyboard.TargetName="MyDoubleValue"
Storyboard.TargetProperty="Value"
EnableDependentAnimation="True"/>
</Storyboard>
</Page.Resources>
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Center">
<Button Click="ClickHandler">Click to start storyboard</Button>
<TextBlock Text="{x:Bind MyDoubleValue.Value, Mode=OneWay}"/>
</StackPanel>
Helper for setting taskbar status and progress. Usage:
//Set taskbar status
Taskbar::SetProgressState(hwnd, Taskbar::ProgressState::Normal);
//Set taskbar progress value
Taskbar::SetProgressValue(hwnd, 50); //a third optional parameter for total, default -> 100
Enhanced version of MarqueeText
in the community toolkit.
Expandable button, which shows an icon (actually anything) in its default state, and a content when you hover on it.
- Add this to
App.xaml
(UWP)
<Application.Resources>
<controls:XamlControlsResources>
<controls:XamlControlsResources.MergedDictionaries>
<ResourceDictionary Source="ms-appx:///UWPPackage/IconButton_Resource.xaml"/>
...
</controls:XamlControlsResources.MergedDictionaries>
</controls:XamlControlsResources>
</Application.Resources>
- Add this to
App.xaml
(WinUI3)
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="ms-appx:///WinUI3Package/IconButton_Resource.xaml"/>
...
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
A progress bar with animated highlight colors (and animated progress). Default to vista-like styles but also allows you to customize its color.
Property | DependencyProperty? | Description |
---|---|---|
HighColor | ✅ | the shimmer highlight color |
BaseColor | ✅ | the base background color of the finish part |
Background | ✅ | the color of the rest part |
Percent | ✅ | range: 0~100 |
Value | ✅ | normalized percent, range: 0.0~1.0 |
<Application.Resources>
<controls:XamlControlsResources>
<controls:XamlControlsResources.MergedDictionaries>
<ResourceDictionary Source="ms-appx:///Glyphs.xaml"/>
...
</controls:XamlControlsResources.MergedDictionaries>
</controls:XamlControlsResources>
</Application.Resources>
Add this to App.xaml
(WinUI3)
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="ms-appx:///WinUI3Package/ProgressBarEx_Resource.xaml"/>
...
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
name | Description |
---|---|
Int32 MinWidth; | Minimum width in DIP |
Int32 MaxWidth; | Maximum width in DIP |
Int32 MinHeight; | ... |
Int32 MaxHeight; | ... |
Int32 Width; | ... |
Int32 Height; | ... |
Int32 RawWidth; | Actual width in pixel |
Int32 RawHeight; | Actual height in pixel |
UInt32 Dpi{ get; }; | Current window dpi |
Boolean IsMinimizable; | ... |
Boolean IsMaximizable; | ... |
Boolean HasBorder; | ... |
Boolean HasTitleBar; | ... |
Boolean IsResizable; | ... |
Boolean IsAlwaysOnTop; | ... |
Boolean IsShownInSwitcher; | ... |
Boolean TitleBarDarkMode; | Set win32 titlebar to dark mode (support down to Windows 10 17763) |
Boolean TitleBarAutoDarkMode; | Enable automatic titlebar dark mode (support down to Windows 10 17763), works regardless of ExtendContentIntoTitleBar |
Microsoft.UI.Xaml.UIElement TitleBar; | Custom title bar, if set, automatically calls ExtendContentIntoTitleBar for you |
String Icon; | Set .ico icon used for win32 titlebar |
WindowEx.IsInteractive
: used when customizing a title bar, automatically calculate and update InputNonClientPointerSource
for you
Usage:
<essential:WindowEx.TitleBar>
<Grid x:Name="AppTitleBar" Height="48" Loaded="AppTitleBar_Loaded">
<Grid.ColumnDefinitions>
...
</Grid.ColumnDefinitions>
<AutoSuggestBox x:Name="TitleBarSearchBox"
Grid.Column="4"
QueryIcon="Find"
PlaceholderText="Search"
VerticalAlignment="Center"
MaxWidth="600"
essential:WindowEx.IsInteractive="True"/>
<PersonPicture x:Name="PersonPic"
Grid.Column="6"
Height="32" Margin="0,0,16,0"
essential:WindowEx.IsInteractive="True"/>
</Grid>
</essential:WindowEx.TitleBar>
Make your WindowEx
fully transparent.
<essential:WindowEx
...
<essential:WindowEx.SystemBackdrop>
<essential:TransparentBackdrop/>
<essential:WindowEx.SystemBackdrop>
</essential:WindowEx>
- left: ExtendContentIntoTitleBar
- right: Win32 Titlebar
See the same class in Community Toolkit for documentation. Usage:
<Grid Width="148"
Height="148"
essential:UIElementExtension.ClipToBounds="True"
.../>
Almost like the Segmented
control in Community Toolkit but with more customizations.
<essential:SegmentedItem>
<StackPanel Orientation="Horizontal">
<FontIcon Glyph=""/>
<TextBlock Text="Week"/>
</StackPanel>
</essential:SegmentedItem>
- Button style has 0 size margin
<essential:Segmented Style="{StaticResource ButtonSegmentedStyle}">
<essential:SegmentedItem>
<StackPanel Orientation="Horizontal" Spacing="4">
<FontIcon Glyph=""/>
<TextBlock Text="Day"/>
</StackPanel>
</essential:SegmentedItem>
<essential:SegmentedItem>
<StackPanel Orientation="Horizontal" Spacing="4">
<FontIcon Glyph=""/>
<TextBlock Text="Week"/>
</StackPanel>
</essential:SegmentedItem>
<essential:SegmentedItem>
<StackPanel Orientation="Horizontal" Spacing="4}">
<FontIcon Glyph=""/>
<TextBlock Text="Month"/>
</StackPanel>
</essential:SegmentedItem>
</essential:Segmented>
- Support vertical layout
<essential:Segmented>
<essential:SegmentedItem>
<StackPanel Orientation="Horizontal" Spacing="7">
<SymbolIcon Symbol="Accept"/>
<TextBlock Text="Content1"/>
</StackPanel>
</essential:SegmentedItem>
<essential:SegmentedItem>
<StackPanel Orientation="Horizontal" Spacing="7">
<SymbolIcon Symbol="Add"/>
<TextBlock Text="Content2"/>
</StackPanel>
</essential:SegmentedItem>
<essential:SegmentedItem>
<StackPanel Orientation="Horizontal" Spacing="7">
<SymbolIcon Symbol="Admin"/>
<StackPanel Orientation="Vertical">
<TextBlock Text="Content longerrrrrrrrrr"/>
<TextBlock Text="Content 2nd line"/>
</StackPanel>
</StackPanel>
</essential:SegmentedItem>
<essential:Segmented.ItemsPanel>
<ItemsPanelTemplate>
<StackPanel Orientation="Vertical"/>
</ItemsPanelTemplate>
</essential:Segmented.ItemsPanel>
</essential:Segmented>
- Allow reordering items
<essential:Segmented CanReorderItems="True" AllowDrop="True"
...
Usage:
- Add this to
App.xaml
(UWP)
<Application.Resources>
<controls:XamlControlsResources>
<controls:XamlControlsResources.MergedDictionaries>
<ResourceDictionary Source="ms-appx:///UWPPackage/Segmented_Resource.xaml"/>
...
</controls:XamlControlsResources.MergedDictionaries>
</controls:XamlControlsResources>
</Application.Resources>
- Add this to
App.xaml
(WinUI3)
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="ms-appx:///WinUI3Package/Segmented_Resource.xaml"/>
...
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
A customizable acrylic backdrop with bindable properties, and can be set as active when the window is inactive.
Property | Type | DependencyProperty? |
---|---|---|
FallbackColor | Color | ✅ |
TintColor | Color | ✅ |
Kind | DesktopAcrylicKind | ✅ |
LuminosityOpacity | Single | ✅ |
TintOpacity | Single | ✅ |
EnableWhenInactive | Boolean | ✅ |
A customizable mica backdrop with bindable properties, and can be set as active when the window is inactive.
Property | Type | DependencyProperty? |
---|---|---|
FallbackColor | Color | ✅ |
TintColor | Color | ✅ |
Kind | MicaKind | ✅ |
LuminosityOpacity | Single | ✅ |
TintOpacity | Single | ✅ |
EnableWhenInactive | Boolean | ✅ |
Similar to the Shimmer
in Community Toolkit, but it's a ContentControl
, which allows you to directly put content into it, making it easier to use.
Also, the ShimmerGradientStops
is a resource of type Windows.UI.Xaml.Media.GradientStopCollection
which allows to be override.
Property | Type | DependencyProperty? |
---|---|---|
IsLoading | Boolean | ✅ |
Automatically display a fallback image when Image
failed to load.
Usage:
<Image
essential:ImageExtension.FallbackSource="ms-appx:///Assets/Owl.jpg"
Source="https://upload.wikimedia.org/wikipedia/commons/5/5f/Windows_logo_-_2012.svg" />