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Updated binaries for UE5.1
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JanSeliv committed May 29, 2023
1 parent 0a0bf93 commit 8ba4137
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Showing 5 changed files with 3 additions and 3 deletions.
Binary file modified Binaries/Win64/UnrealEditor-PoolManager.dll
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Binary file modified Binaries/Win64/UnrealEditor-PoolManager.pdb
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2 changes: 1 addition & 1 deletion Binaries/Win64/UnrealEditor.modules
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@@ -1,5 +1,5 @@
{
"BuildId": "23058290",
"BuildId": "25360045",
"Modules":
{
"PoolManager": "UnrealEditor-PoolManager.dll"
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2 changes: 1 addition & 1 deletion PoolManager.uplugin
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Expand Up @@ -10,7 +10,7 @@
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "mailto:janseliw@gmail.com",
"EngineVersion": "5.1.0",
"EngineVersion": "5.1",
"EnabledByDefault": true,
"CanContainContent": false,
"IsBetaVersion": false,
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2 changes: 1 addition & 1 deletion Source/PoolManager/Public/PoolManagerSubsystem.h
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Expand Up @@ -52,7 +52,7 @@ class POOLMANAGER_API UPoolManagerSubsystem : public UWorldSubsystem
/** Returns the pointer to custom Pool Manager by given class.
* @param OptionalClass is optional, specify the class if you implemented your own Pool Manager.
* @param OptionalWorldContext is optional parameter and hidden in blueprints, can be null in most cases, could be useful to avoid obtaining the world automatically. */
UFUNCTION(BlueprintPure, meta = (WorldContext = "OptionalWorldContext"))
UFUNCTION(BlueprintPure, meta = (WorldContext = "OptionalWorldContext", DeterminesOutputType = "OptionalClass", BlueprintAutocast))
static UPoolManagerSubsystem* GetPoolManagerByClass(TSubclassOf<UPoolManagerSubsystem> OptionalClass = nullptr, const UObject* OptionalWorldContext = nullptr);

/*********************************************************************************************
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