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# MobileGameStore | ||
A mobile game store UI implementation scalable for multiple mobile devices resolutions done in one week. | ||
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Store data populated by jsons. Applied single responsibility principle, dependency inversion (Zenject), wrote an events system and some unit tests. | ||
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<p align="center"> | ||
<a> | ||
<img alt="Made With Unity" src="https://img.shields.io/badge/made%20with-Unity-57b9d3.svg?logo=Unity"> | ||
</a> | ||
<a> | ||
<img alt="License" src="https://img.shields.io/github/license/JoanStinson/MobileGameStore?&logo=github"> | ||
</a> | ||
<a> | ||
<img alt="Last Commit" src="https://img.shields.io/github/last-commit/JoanStinson/MobileGameStore?logo=Mapbox&color=orange"> | ||
</a> | ||
<a> | ||
<img alt="Repo Size" src="https://img.shields.io/github/repo-size/JoanStinson/MobileGameStore?logo=VirtualBox"> | ||
</a> | ||
<a> | ||
<img alt="Downloads" src="https://img.shields.io/github/downloads/JoanStinson/MobileGameStore/total?color=brightgreen"> | ||
</a> | ||
<a> | ||
<img alt="Last Release" src="https://img.shields.io/github/v/release/JoanStinson/MobileGameStore?include_prereleases&logo=Dropbox&color=yellow"> | ||
</a> | ||
</p> | ||
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Store data populated by jsons. Applied single responsibility principle, dependency inversion (Zenject), wrote an events system and some unit tests. |