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JonathanMCarter/README.md

IamProgrammer!2 (Credit: @SAWARATSUKI)

Hi, I'm Jonathan, I also go by "J". I'm a Game Programmer mostly working in Unity with C#. Carter Games is my indie brand to release bigger projects under, so a lot of my latest personal work is on there in one way or another. While professional work is private due to NDA's. Here you will find personal projects, game jams & some old university projects.

Contributions Calander

A lot of my contributions/commits don't show up as I often work in branches, so while it may look quiet down there, I'm making a lot more commits that are not being shown. Also my day job is not on Github so those won't show either xD

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  1. CarterGames/The-Cart CarterGames/The-Cart Public

    A work in progress code library of useful tools, classes & systems that I use for game development in Unity.

    C# 6

  2. CarterGames/NotionToUnity CarterGames/NotionToUnity Public

    A tool to download Notion databases into a Unity scriptable object for use in Unity projects. Handy for game data such as items, localization, skills and more!

    C# 14

  3. CarterGames/SaveManager CarterGames/SaveManager Public

    A free, scriptable object based fully modular local save system for Unity. Works on all platforms using Unity's standard JSON Utility. No third party JSON libraries needed.

    C# 33

  4. CarterGames/AudioManager CarterGames/AudioManager Public

    A free audio/sound management system for Unity with automatic library management & more!

    C# 26 2

  5. CarterGames/MultiScene CarterGames/MultiScene Public

    A multi-scene workflow/tool for using multiple scenes in one go in Unity.

    C# 26 2

  6. CarterGames/BuildVersions CarterGames/BuildVersions Public

    A free automatic semantic build number updater for Unity.

    C# 8