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Releases: KilledByAPixel/LittleJS

1.4.9

28 Jun 19:01
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  • fix object vs object collision bug, don't bounce off both axies
  • fix particle editor bug
  • fix box emitter
  • fix medals bugs
  • increase default camera scale and sound range
  • smaller code

1.4.8

25 Jun 21:08
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  • fix touch move input
  • reduce size, demo now fits in under 7kb zip
  • simplify webgl shader
  • added isVector2 to check if vec2 is valid
  • remove some old browser compatibility stuff

1.4.7 mobile fixes

24 Jun 22:31
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fix some bugs with mobile

  • getting mouse down event when touch is released
  • disable hold to select
  • disable pinch resize

1.4.6

24 Jun 16:33
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fix bug with release module
improve module building

1.4.5 - post processing and modules

24 Jun 05:34
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  • post processing shaders
  • added post process demo to breakout
  • full ES module support
  • added demo using modules
  • added empty project demo
  • fix some input issues on touch devices
  • local space particles
  • some cleanup

1.4.0

14 Sep 15:48
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small things...

  • fix -.5 bug in drawCanvas2D
  • fix bug in TileLayer.drawTile
  • add colorRGBA and colorHSLA functions
  • fix bugs if webGL is disabled
  • add Timer.valueOf()

v1.3.3

16 Jul 16:33
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incremental fixes

  • fix draw overlay text size
  • added preventDefaultInput, defaults to 0
  • cleaner audio code
  • fix pointy text outline with lineJoin = 'round'
  • add abs to Vector2:area()
  • fix screenshots
  • added enablePhysicsSolver to allow smaller builds without physics
  • fix puzzle game input bug
  • more particle tool work

v1.3.1

10 Jun 05:06
9be52da
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use local npm setup for builds
added toString to classes
getHSLA
fix issue with medals
fix debug primitive rendering

v1.1.22

09 Nov 04:52
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  • fixed mobile rendering, using highp now in shaders
  • added touch gamepad, virtual onscreen gamepad for touch devices
  • fix touch input if canvas doesnt match window size
  • added meta tags to html for mobile devices
  • lots of other code cleanup and small fixes

v1.1.9

03 Nov 03:40
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fix bug with slow rendering of additive particles
improved documentation