Releases: KilledByAPixel/LittleJS
Releases · KilledByAPixel/LittleJS
1.4.9
- fix object vs object collision bug, don't bounce off both axies
- fix particle editor bug
- fix box emitter
- fix medals bugs
- increase default camera scale and sound range
- smaller code
1.4.8
- fix touch move input
- reduce size, demo now fits in under 7kb zip
- simplify webgl shader
- added isVector2 to check if vec2 is valid
- remove some old browser compatibility stuff
1.4.7 mobile fixes
fix some bugs with mobile
- getting mouse down event when touch is released
- disable hold to select
- disable pinch resize
1.4.6
fix bug with release module
improve module building
1.4.5 - post processing and modules
- post processing shaders
- added post process demo to breakout
- full ES module support
- added demo using modules
- added empty project demo
- fix some input issues on touch devices
- local space particles
- some cleanup
1.4.0
small things...
- fix -.5 bug in drawCanvas2D
- fix bug in TileLayer.drawTile
- add colorRGBA and colorHSLA functions
- fix bugs if webGL is disabled
- add Timer.valueOf()
v1.3.3
incremental fixes
- fix draw overlay text size
- added preventDefaultInput, defaults to 0
- cleaner audio code
- fix pointy text outline with lineJoin = 'round'
- add abs to Vector2:area()
- fix screenshots
- added enablePhysicsSolver to allow smaller builds without physics
- fix puzzle game input bug
- more particle tool work
v1.3.1
use local npm setup for builds
added toString to classes
getHSLA
fix issue with medals
fix debug primitive rendering
v1.1.22
- fixed mobile rendering, using highp now in shaders
- added touch gamepad, virtual onscreen gamepad for touch devices
- fix touch input if canvas doesnt match window size
- added meta tags to html for mobile devices
- lots of other code cleanup and small fixes
v1.1.9
fix bug with slow rendering of additive particles
improved documentation