Landscape -> CyLand
LandscapeEditor -> CyLandEditor
- FOR PLANET
- Some editor icons are lost .
- Relationships to other engine modules are broken, so in the end I think you still need to modify and compile the entire engine
- ExportMapping() and another method decleared in the LandscapeLight.h are defined in the StaticLightingExport.cpp in the UnrealEd module, so static lighting is not supported.
- Does not support hotload, it will crash the engine.
- Forum blueprint procedural landscape and original implementation
- Fixed hierachical grass. The landscape material and grasses used are from the KiteDemo, and they are too big to be uploaded.
- Generating one Landscape of 1km(1017components) at runtime will take about 0.2 seconds. Then generating a area of 100km*100km at once will take at least 30 minutes(acctually an out-of-memory error will occur)!
- Not tested in packaged game.