This bundle makes it easy to use Biome.js in your Symfony project, to lint and format your assets files without Node.js (ex: when using Symfony's AssetMapper Component).
Install the bundle with Composer:
composer require kocal/biome-js-bundle --dev
The bundle should have been automatically enabled in your Symfony application (config/bundles.php
).
If that's not the case, you can enable it manually:
// config/bundles.php
return [
// ...
Kocal\BiomeJsBundle\KocalBiomeJsBundle::class => ['dev' => true],
];
If you want to use a specific version of Biome.js, you can configure it in your config/packages/kocal_biome_js.yaml
:
when@dev:
kocal_biome_js:
version: v1.7.3
To configure Biome.js it-self, you must create a biome.json
file at the root of your project.
A recommended configuration for Symfony projects is to ignore files from assets/vendor/
, vendor/
and public/bundles/
:
{
"files": {
"ignore": [
"assets/vendor/*",
"assets/controllers.json",
"composer.json",
"public/assets/*",
"public/bundles/*",
"var/cache/*",
"vendor/*"
]
}
}
The latest Biome.js CLI binary is automatically installed (if not already installed) when running one of the biomejs:*
command.
Runs formatter, linter and import sorting to the requested files.
# Shows format and lint errors
php bin/console biomejs:check .
# Shows format and lint errors, and fix them if possible
php bin/console biomejs:check . --write
Command to use in CI environments. Runs formatter, linter and import sorting to the requested files.
Files won't be modified, the command is a read-only operation.
# Shows format and lint errors
php bin/console biomejs:ci .