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Emote binary
Emote binary format
Emote binary format is used for networking and for saving emotes into files
The binary array is a modular format type.
The order of these bytes is important.
long: 8 bytes int: 4 bytes short: 2 bytes String: int showing the size, then the byte array. Using Java ByteBuffer native endianness, BIG_ENDIAN
- int: version format number
- byte: purpose id. see enum PacketTask
- byte: modules count. without the header (this)
- modules:
- byte: module ID. see package-info.java
- byte: module version.
- int: module size in bytes without the module describer.
- module bytes[]
Modules are located in emotes/emotesCommon/src/main/java/io/github/kosmx/emotes/common/network/objects/
And are published in emtotesAPI io.github.kosmx.emotes.common.network.objects
Emotecraft exchanges data with emote binary packages. The packet task tells the purpose of a message.
Channel is registered in emotes:emote
plugin channel.
The mod does not send any extra data in the message, even in Forge implementations.
EmotesAPI provides an easy way to write/read emote packets/files.
For more information, see kosmx/emotes-proxy-template
EmotePacket.Builder packetBuilder = new EmotePacket.Builder();