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Based SDL2 video game class project in c++

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LeviMSmith/voyages-and-verve

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Voyages & Verve

Fully simulated pixel world

Building and running

Should build and run anywhere SDL2 will compile for. Requires the freetype library. Honestly not sure if that's a compile time dependancy or runtime.

Build dependancies

Most code dependancies should be in vendor and built automatically by cmake, so you'll just need that and a compiler. SDL_ttf might require the freetype library installed on your system.

Make sure to also clone the submodules to actually get that code into vendor:

git submodule update --init --recursive --depth 1

Building

Configure cmake:

cmake -S . -B ./build -DCMAKE_BUILD_TYPE=Debug

Build the generated cmake config

cmake --build ./build

Now the executable is built in, likely, build/{platform}/{release}/voyages-and-verve

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