Fully simulated pixel world
Should build and run anywhere SDL2 will compile for. Requires the freetype library. Honestly not sure if that's a compile time dependancy or runtime.
Most code dependancies should be in vendor and built automatically by cmake, so you'll just need that and a compiler. SDL_ttf might require the freetype library installed on your system.
Make sure to also clone the submodules to actually get that code into vendor:
git submodule update --init --recursive --depth 1
Configure cmake:
cmake -S . -B ./build -DCMAKE_BUILD_TYPE=Debug
Build the generated cmake config
cmake --build ./build
Now the executable is built in, likely, build/{platform}/{release}/voyages-and-verve