Skip to content

Linx145/LGFX

Repository files navigation

LGFX

Third time's the charm

LGFX (Linx GFX) is a low-level abstraction layer for Vulkan, aiming to be similar in many ways to WebGPU's API but with more freedom of control, including things like synchronization.

A pure C API with optional helper structures written in C++, LGFX was created to meet the growing demands of my game engine, in which the regular high-level abstraction of Astral.Canvas could no longer meet.

Despite this, LGFX is still remarkably simple to use if you already know 'vanilla' Vulkan. A triangle takes less than 180 LOC!

By itself, it does not come with any windowing library or input system. However, the higher-level helper API (lgfx-astral) uses GLFW and is meant to help users kickstart simple graphical apps by further bootstrapping trivial matters like instance and device creation and providing a render loop.

Building

  1. Install Premake5 (If you don't have it already)
  2. cd into repo directory, run premake5 (.vscode settings are configured for windows/vs2022)
  3. Compile with the build system of your choice
  4. To run examples, remember to copy the .shaderobj files found in the individual example project folders into the build output directory!

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published