LE1 UnrealScript Debugger - v3
This ASI logs UnrealScript execution for a specified function to a log file in the ASI folder. The file will contain the bytecode offset of each statement executed in the function, as well as the values of all local variables after each statement.
To use: open the debug console and type debugscript <fullFunctionName>
, where <fullFunctionName>
is in the format PackageName.ClassName.FunctionName
. Next time the function is run, it will be logged (This may cause the game to freeze for a few seconds if it's a function that calls a lot of other functions).
Usage Examples:
debugscript SFXGame.BioSFHandler_Inventory.GetSquadMemberNames
debugscript SFXGameContentLiveKismet.SFXSeqAct_SetMultipleStreamingStates.Activated
V3: Automatically continue application execution when resuming from breakpoint