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Fix project inconsistencies. All projects build now.
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SirCxyrtyx committed Aug 31, 2022
1 parent 84eb2a4 commit fbe3d0f
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Showing 10 changed files with 41 additions and 28 deletions.
56 changes: 28 additions & 28 deletions LE2-SDK/SdkHeaders.h
Original file line number Diff line number Diff line change
Expand Up @@ -277,59 +277,59 @@ struct FObjectExport : public FObjectResource
#include "SDK_HEADERS\Core_structs.h"
#include "SDK_HEADERS\Core_classes.h"
#include "SDK_HEADERS\Core_f_structs.h"
#include "SDK_HEADERS\Core_functions.cpp"
//#include "SDK_HEADERS\Core_functions.cpp"
#include "SDK_HEADERS\Engine_structs.h"
#include "SDK_HEADERS\Engine_classes.h"
#include "SDK_HEADERS\Engine_f_structs.h"
#include "SDK_HEADERS\Engine_functions.cpp"
//#include "SDK_HEADERS\Engine_functions.cpp"
#include "SDK_HEADERS\IpDrv_structs.h"
#include "SDK_HEADERS\IpDrv_classes.h"
#include "SDK_HEADERS\IpDrv_f_structs.h"
#include "SDK_HEADERS\IpDrv_functions.cpp"
//#include "SDK_HEADERS\IpDrv_functions.cpp"
#include "SDK_HEADERS\GFxUI_structs.h"
#include "SDK_HEADERS\GFxUI_classes.h"
#include "SDK_HEADERS\GFxUI_f_structs.h"
#include "SDK_HEADERS\GFxUI_functions.cpp"
//#include "SDK_HEADERS\GFxUI_functions.cpp"
#include "SDK_HEADERS\WwiseAudio_structs.h"
#include "SDK_HEADERS\WwiseAudio_classes.h"
#include "SDK_HEADERS\WwiseAudio_f_structs.h"
#include "SDK_HEADERS\WwiseAudio_functions.cpp"
#//include "SDK_HEADERS\WwiseAudio_functions.cpp"
#include "SDK_HEADERS\WinDrv_structs.h"
#include "SDK_HEADERS\WinDrv_classes.h"
#include "SDK_HEADERS\WinDrv_f_structs.h"
#include "SDK_HEADERS\WinDrv_functions.cpp"
//#include "SDK_HEADERS\WinDrv_functions.cpp"
#include "SDK_HEADERS\SFXOnlineFoundation_structs.h"
#include "SDK_HEADERS\SFXOnlineFoundation_classes.h"
#include "SDK_HEADERS\SFXOnlineFoundation_f_structs.h"
#include "SDK_HEADERS\SFXOnlineFoundation_functions.cpp"
//#include "SDK_HEADERS\SFXOnlineFoundation_functions.cpp"
#include "SDK_HEADERS\SFXGame_structs.h"
#include "SDK_HEADERS\SFXGame_classes.h"
#include "SDK_HEADERS\SFXGame_f_structs.h"
#include "SDK_HEADERS\SFXGame_functions.cpp"
//#include "SDK_HEADERS\SFXGame_functions.cpp"
#include "SDK_HEADERS\PlotManagerMap_structs.h"
#include "SDK_HEADERS\PlotManagerMap_classes.h"
#include "SDK_HEADERS\PlotManagerMap_f_structs.h"
#include "SDK_HEADERS\PlotManagerMap_functions.cpp"
//#include "SDK_HEADERS\PlotManagerMap_functions.cpp"
#include "SDK_HEADERS\PlotManager_structs.h"
#include "SDK_HEADERS\PlotManager_classes.h"
#include "SDK_HEADERS\PlotManager_f_structs.h"
#include "SDK_HEADERS\PlotManager_functions.cpp"
//#include "SDK_HEADERS\PlotManager_functions.cpp"
#include "SDK_HEADERS\BIOC_Materials_structs.h"
#include "SDK_HEADERS\BIOC_Materials_classes.h"
#include "SDK_HEADERS\BIOC_Materials_f_structs.h"
#include "SDK_HEADERS\BIOC_Materials_functions.cpp"
//#include "SDK_HEADERS\BIOC_Materials_functions.cpp"
#include "SDK_HEADERS\SFXGameContent_Bonuses_structs.h"
#include "SDK_HEADERS\SFXGameContent_Bonuses_classes.h"
#include "SDK_HEADERS\SFXGameContent_Bonuses_f_structs.h"
#include "SDK_HEADERS\SFXGameContent_Bonuses_functions.cpp"
//#include "SDK_HEADERS\SFXGameContent_Bonuses_functions.cpp"
#include "SDK_HEADERS\SFXGameContent_structs.h"
#include "SDK_HEADERS\SFXGameContent_classes.h"
#include "SDK_HEADERS\SFXGameContent_f_structs.h"
#include "SDK_HEADERS\SFXGameContent_functions.cpp"
//#include "SDK_HEADERS\SFXGameContent_functions.cpp"
#include "SDK_HEADERS\SFXQA_structs.h"
#include "SDK_HEADERS\SFXQA_classes.h"
#include "SDK_HEADERS\SFXQA_f_structs.h"
#include "SDK_HEADERS\SFXQA_functions.cpp"
//#include "SDK_HEADERS\SFXQA_functions.cpp"
//#include "SDK_HEADERS\PlotManagerDLC_00_Shared_structs.h"
//#include "SDK_HEADERS\PlotManagerDLC_00_Shared_classes.h"
//#include "SDK_HEADERS\PlotManagerDLC_00_Shared_f_structs.h"
Expand All @@ -342,38 +342,38 @@ struct FObjectExport : public FObjectResource
#include "SDK_HEADERS\SFXGameDLC_PRE_Cerberus_structs.h"
#include "SDK_HEADERS\SFXGameDLC_PRE_Cerberus_classes.h"
#include "SDK_HEADERS\SFXGameDLC_PRE_Cerberus_f_structs.h"
#include "SDK_HEADERS\SFXGameDLC_PRE_Cerberus_functions.cpp"
//#include "SDK_HEADERS\SFXGameDLC_PRE_Cerberus_functions.cpp"
#include "SDK_HEADERS\SFXGameDLC_PRE_Collectors_structs.h"
#include "SDK_HEADERS\SFXGameDLC_PRE_Collectors_classes.h"
#include "SDK_HEADERS\SFXGameDLC_PRE_Collectors_f_structs.h"
#include "SDK_HEADERS\SFXGameDLC_PRE_Collectors_functions.cpp"
//#include "SDK_HEADERS\SFXGameDLC_PRE_Collectors_functions.cpp"
#include "SDK_HEADERS\SFXGameContentDLC_PRE_DA_structs.h"
#include "SDK_HEADERS\SFXGameContentDLC_PRE_DA_classes.h"
#include "SDK_HEADERS\SFXGameContentDLC_PRE_DA_f_structs.h"
#include "SDK_HEADERS\SFXGameContentDLC_PRE_DA_functions.cpp"
//#include "SDK_HEADERS\SFXGameContentDLC_PRE_DA_functions.cpp"
//#include "SDK_HEADERS\PlotManagerDLC_PRE_Terminus_structs.h"
//#include "SDK_HEADERS\PlotManagerDLC_PRE_Terminus_classes.h"
//#include "SDK_HEADERS\PlotManagerDLC_PRE_Terminus_f_structs.h"
#include "SDK_HEADERS\SFXGameDLC_PRE_Terminus_structs.h"
#include "SDK_HEADERS\SFXGameDLC_PRE_Terminus_classes.h"
#include "SDK_HEADERS\SFXGameDLC_PRE_Terminus_f_structs.h"
#include "SDK_HEADERS\SFXGameDLC_PRE_Terminus_functions.cpp"
//#include "SDK_HEADERS\SFXGameDLC_PRE_Terminus_functions.cpp"
#include "SDK_HEADERS\SFXGameDLC_PRE_General_structs.h"
#include "SDK_HEADERS\SFXGameDLC_PRE_General_classes.h"
#include "SDK_HEADERS\SFXGameDLC_PRE_General_f_structs.h"
#include "SDK_HEADERS\SFXGameDLC_PRE_General_functions.cpp"
//#include "SDK_HEADERS\SFXGameDLC_PRE_General_functions.cpp"
#include "SDK_HEADERS\SFXGameContentDLC_PRO_Gulp01_structs.h"
#include "SDK_HEADERS\SFXGameContentDLC_PRO_Gulp01_classes.h"
#include "SDK_HEADERS\SFXGameContentDLC_PRO_Gulp01_f_structs.h"
#include "SDK_HEADERS\SFXGameContentDLC_PRO_Gulp01_functions.cpp"
//#include "SDK_HEADERS\SFXGameContentDLC_PRO_Gulp01_functions.cpp"
#include "SDK_HEADERS\SFXGameContentDLC_PRO_Pepper01_structs.h"
#include "SDK_HEADERS\SFXGameContentDLC_PRO_Pepper01_classes.h"
#include "SDK_HEADERS\SFXGameContentDLC_PRO_Pepper01_f_structs.h"
#include "SDK_HEADERS\SFXGameContentDLC_PRO_Pepper01_functions.cpp"
//#include "SDK_HEADERS\SFXGameContentDLC_PRO_Pepper01_functions.cpp"
#include "SDK_HEADERS\SFXGameContentDLC_PRO_Pepper02_structs.h"
#include "SDK_HEADERS\SFXGameContentDLC_PRO_Pepper02_classes.h"
#include "SDK_HEADERS\SFXGameContentDLC_PRO_Pepper02_f_structs.h"
#include "SDK_HEADERS\SFXGameContentDLC_PRO_Pepper02_functions.cpp"
//#include "SDK_HEADERS\SFXGameContentDLC_PRO_Pepper02_functions.cpp"
//#include "SDK_HEADERS\PlotManagerDLC_UNC_Hammer01_structs.h"
//#include "SDK_HEADERS\PlotManagerDLC_UNC_Hammer01_classes.h"
//#include "SDK_HEADERS\PlotManagerDLC_UNC_Hammer01_f_structs.h"
Expand All @@ -386,22 +386,22 @@ struct FObjectExport : public FObjectResource
#include "SDK_HEADERS\SFXGameContentDLC_MCR_03_structs.h"
#include "SDK_HEADERS\SFXGameContentDLC_MCR_03_classes.h"
#include "SDK_HEADERS\SFXGameContentDLC_MCR_03_f_structs.h"
#include "SDK_HEADERS\SFXGameContentDLC_MCR_03_functions.cpp"
//#include "SDK_HEADERS\SFXGameContentDLC_MCR_03_functions.cpp"
//#include "SDK_HEADERS\PlotManagerDLC_UNC_Pack01_structs.h"
//#include "SDK_HEADERS\PlotManagerDLC_UNC_Pack01_classes.h"
//#include "SDK_HEADERS\PlotManagerDLC_UNC_Pack01_f_structs.h"
#include "SDK_HEADERS\SFXGameContentDLC_UNC_01_AreaMap_structs.h"
#include "SDK_HEADERS\SFXGameContentDLC_UNC_01_AreaMap_classes.h"
#include "SDK_HEADERS\SFXGameContentDLC_UNC_01_AreaMap_f_structs.h"
#include "SDK_HEADERS\SFXGameContentDLC_UNC_01_AreaMap_functions.cpp"
//#include "SDK_HEADERS\SFXGameContentDLC_UNC_01_AreaMap_functions.cpp"
#include "SDK_HEADERS\SFXGameContent_Inventory_structs.h"
#include "SDK_HEADERS\SFXGameContent_Inventory_classes.h"
#include "SDK_HEADERS\SFXGameContent_Inventory_f_structs.h"
#include "SDK_HEADERS\SFXGameContent_Inventory_functions.cpp"
//#include "SDK_HEADERS\SFXGameContent_Inventory_functions.cpp"
#include "SDK_HEADERS\SFXGameContentDLC_CER_02_structs.h"
#include "SDK_HEADERS\SFXGameContentDLC_CER_02_classes.h"
#include "SDK_HEADERS\SFXGameContentDLC_CER_02_f_structs.h"
#include "SDK_HEADERS\SFXGameContentDLC_CER_02_functions.cpp"
//#include "SDK_HEADERS\SFXGameContentDLC_CER_02_functions.cpp"
//#include "SDK_HEADERS\PlotManagerDLC_EXP_Part01_structs.h"
//#include "SDK_HEADERS\PlotManagerDLC_EXP_Part01_classes.h"
//#include "SDK_HEADERS\PlotManagerDLC_EXP_Part01_f_structs.h"
Expand All @@ -417,10 +417,10 @@ struct FObjectExport : public FObjectResource
#include "SDK_HEADERS\SFXGameContentDLC_UPD_Patch02_structs.h"
#include "SDK_HEADERS\SFXGameContentDLC_UPD_Patch02_classes.h"
#include "SDK_HEADERS\SFXGameContentDLC_UPD_Patch02_f_structs.h"
#include "SDK_HEADERS\SFXGameContentDLC_UPD_Patch02_functions.cpp"
//#include "SDK_HEADERS\SFXGameContentDLC_UPD_Patch02_functions.cpp"
#include "SDK_HEADERS\SFXGameContentDLC_UPD_Patch03_structs.h"
#include "SDK_HEADERS\SFXGameContentDLC_UPD_Patch03_classes.h"
#include "SDK_HEADERS\SFXGameContentDLC_UPD_Patch03_f_structs.h"
#include "SDK_HEADERS\SFXGameContentDLC_UPD_Patch03_functions.cpp"
//#include "SDK_HEADERS\SFXGameContentDLC_UPD_Patch03_functions.cpp"

#pragma pack(pop)
1 change: 1 addition & 0 deletions LE2ConsoleExtension/LE2ConsoleExtension.vcxproj
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Expand Up @@ -78,6 +78,7 @@
<LanguageStandard>stdcpp17</LanguageStandard>
<LanguageStandard_C>stdc17</LanguageStandard_C>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
Expand Down
1 change: 1 addition & 0 deletions LE2DebugLogger/LE2DebugLogger.vcxproj
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Expand Up @@ -81,6 +81,7 @@
<LanguageStandard>stdcpp17</LanguageStandard>
<LanguageStandard_C>stdc17</LanguageStandard_C>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
Expand Down
1 change: 1 addition & 0 deletions LE2KismetLogger/KismetLogger.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -80,6 +80,7 @@
<LanguageStandard>stdcpp17</LanguageStandard>
<LanguageStandard_C>stdc17</LanguageStandard_C>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
Expand Down
5 changes: 5 additions & 0 deletions LE2LEXInterop/LE2LEXInterop.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -107,4 +107,9 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<ItemGroup>
<ProjectReference Include="..\LE2-SDK\LE2-SDK.vcxproj">
<Project>{7f45825c-9039-4117-93e5-3f8d7d5f4fa8}</Project>
</ProjectReference>
</ItemGroup>
</Project>
1 change: 1 addition & 0 deletions LE2LinkerPrinter/LE2LinkerPrinter.vcxproj
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Expand Up @@ -80,6 +80,7 @@
<LanguageStandard>stdcpp17</LanguageStandard>
<LanguageStandard_C>stdc17</LanguageStandard_C>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
Expand Down
1 change: 1 addition & 0 deletions LE2PNGScreenshots/LE2PNGScreenshots.vcxproj
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Expand Up @@ -80,6 +80,7 @@
<LanguageStandard>stdcpp17</LanguageStandard>
<LanguageStandard_C>stdc17</LanguageStandard_C>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
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1 change: 1 addition & 0 deletions LE2SeqAct_LogEnabler/LE2SeqAct_LogEnabler.vcxproj
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Expand Up @@ -79,6 +79,7 @@
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<LanguageStandard>stdcpp17</LanguageStandard>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
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1 change: 1 addition & 0 deletions LE2StreamingLevelsHUD/LE2StreamingLevelsHUD.vcxproj
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Expand Up @@ -85,6 +85,7 @@
<LanguageStandard>stdcpp17</LanguageStandard>
<LanguageStandard_C>stdc17</LanguageStandard_C>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
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1 change: 1 addition & 0 deletions UnrealScriptDebugger/UnrealScriptDebugger.vcxproj
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Expand Up @@ -81,6 +81,7 @@
<LanguageStandard>stdcpp17</LanguageStandard>
<LanguageStandard_C>stdc17</LanguageStandard_C>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
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