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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{24E7EF57-8992-404A-B9A6-FFB9ABFEB4AB}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>AI_ReverseTrap</RootNamespace> | ||
<AssemblyName>AI_ReverseTrap</AssemblyName> | ||
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<Deterministic>true</Deterministic> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>embedded</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>..\bin\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>embedded</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>..\bin\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<DebugSymbols>true</DebugSymbols> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="0Harmony"> | ||
<HintPath>..\..\..\KKEC\KKAPI\paket-files\IllusionMods\IllusionLibs\lib\BepInEx\0Harmony.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="AIAPI"> | ||
<HintPath>..\..\..\KKEC\KKAPI\bin\AIAPI.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="AI_ExtensibleSaveFormat"> | ||
<HintPath>..\..\BepisPlugins\bin\BepInEx\plugins\AI_BepisPlugins\AI_ExtensibleSaveFormat.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="Assembly-CSharp"> | ||
<HintPath>..\..\..\KKEC\KKAPI\paket-files\IllusionMods\IllusionLibs\lib\AISyoujyo\Assembly-CSharp.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="BepInEx"> | ||
<HintPath>..\..\..\KKEC\KKAPI\paket-files\IllusionMods\IllusionLibs\lib\BepInEx\BepInEx.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="BepInEx.Harmony"> | ||
<HintPath>..\..\..\KKEC\KKAPI\paket-files\IllusionMods\IllusionLibs\lib\BepInEx\BepInEx.Harmony.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="Sirenix.Serialization"> | ||
<HintPath>..\..\..\KKEC\KKAPI\paket-files\IllusionMods\IllusionLibs\lib\AISyoujyo\Sirenix.Serialization.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="UnityEngine"> | ||
<HintPath>..\..\..\KKEC\KKAPI\paket-files\IllusionMods\IllusionLibs\lib\AISyoujyo\UnityEngine.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="UnityEngine.AnimationModule"> | ||
<HintPath>..\..\..\KKEC\KKAPI\paket-files\IllusionMods\IllusionLibs\lib\AISyoujyo\UnityEngine.AnimationModule.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="UnityEngine.AssetBundleModule"> | ||
<HintPath>..\..\..\KKEC\KKAPI\paket-files\IllusionMods\IllusionLibs\lib\AISyoujyo\UnityEngine.AssetBundleModule.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="UnityEngine.CoreModule"> | ||
<HintPath>..\..\..\KKEC\KKAPI\paket-files\IllusionMods\IllusionLibs\lib\AISyoujyo\UnityEngine.CoreModule.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
<Compile Include="ReverseTrap.cs" /> | ||
<Compile Include="ReverseTrap.Hooks.cs" /> | ||
<Compile Include="ReverseTrapController.cs" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
</Project> |
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using System.Reflection; | ||
using System.Runtime.InteropServices; | ||
using AI_ReverseTrap; | ||
|
||
// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("AI_ReverseTrap")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("AI_ReverseTrap")] | ||
[assembly: AssemblyCopyright("Copyright © 2019")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
|
||
// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
|
||
// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("24e7ef57-8992-404a-b9a6-ffb9abfeb4ab")] | ||
|
||
// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion(ReverseTrap.Version)] |
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using AIChara; | ||
using AIProject; | ||
using HarmonyLib; | ||
using UnityEngine; | ||
|
||
namespace AI_ReverseTrap | ||
{ | ||
public partial class ReverseTrap | ||
{ | ||
private static class Hooks | ||
{ | ||
[HarmonyPostfix] | ||
// void ActorAnimation.SetAnimatorController(RuntimeAnimatorController rac) | ||
[HarmonyPatch(typeof(ActorAnimation), nameof(ActorAnimation.SetAnimatorController), typeof(RuntimeAnimatorController))] | ||
private static void SetAnimatorPost(ActorAnimation __instance) | ||
{ | ||
if (__instance.Actor != null && __instance.Actor.ChaControl != null) | ||
{ | ||
var ctrl = __instance.Actor.ChaControl.GetComponent<ReverseTrapController>(); | ||
ctrl?.RefreshOverrideAnimations(); | ||
} | ||
} | ||
|
||
[HarmonyPostfix] | ||
// RuntimeAnimatorController LoadAnimation(string assetBundleName, string assetName, string manifestName) | ||
[HarmonyPatch(typeof(ChaControl), nameof(ChaControl.LoadAnimation), typeof(string), typeof(string), typeof(string))] | ||
private static void SetAnimatorPost2(ChaControl __instance) | ||
{ | ||
var ctrl = __instance.GetComponent<ReverseTrapController>(); | ||
ctrl?.RefreshOverrideAnimations(); | ||
} | ||
} | ||
} | ||
} |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using BepInEx; | ||
using BepInEx.Harmony; | ||
using BepInEx.Logging; | ||
using KKAPI; | ||
using KKAPI.Chara; | ||
using KKAPI.Maker; | ||
using KKAPI.Maker.UI; | ||
using UnityEngine; | ||
|
||
namespace AI_ReverseTrap | ||
{ | ||
[BepInPlugin(GUID, "Reverse Trap", Version)] | ||
[BepInProcess("AI-Syoujyo")] | ||
[BepInDependency(KoikatuAPI.GUID, KoikatuAPI.VersionConst)] | ||
public partial class ReverseTrap : BaseUnityPlugin | ||
{ | ||
public const string GUID = "ReverseTrap"; | ||
public const string Version = "1.0"; | ||
|
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internal static new ManualLogSource Logger { get; private set; } | ||
|
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internal const int MaleSex = 0; | ||
internal static AnimationClip[] MaleAnimations { get; private set; } | ||
internal static readonly Dictionary<string, string> ToMaleAnimationLookup = new Dictionary<string, string> | ||
{ | ||
{"Idle_00", "m_Idle_00"}, | ||
{"mc_f_move_00", "mc_m_move_00"}, | ||
{"mc_f_move_05", "mc_m_move_01"}, | ||
{"mc_f_move_08_L", "mc_m_move_05_L"}, | ||
{"mc_f_move_07_L", "mc_m_move_04_L"}, | ||
{"Turn_Idle_00", "m_Turn_Idle_00"}, | ||
{"mc_f_move_07_R", "mc_m_move_04_R"}, | ||
{"mc_f_move_08_R", "mc_m_move_05_R"}, | ||
{"mc_pf_move_02_S_in", "mc_m_move_02_S_in"}, | ||
{"mc_pf_move_02_M_in", "mc_m_move_02_M_in"}, | ||
{"mc_pf_move_02_L_in", "mc_m_move_02_L_in"}, | ||
{"mc_pf_move_02_S_loop", "mc_m_move_02_S_loop"}, | ||
{"mc_pf_move_02_M_loop", "mc_m_move_02_M_loop"}, | ||
{"mc_pf_move_02_L_loop", "mc_m_move_02_L_loop"}, | ||
{"mc_pf_move_03_S", "mc_m_move_03_S"}, | ||
{"mc_pf_move_03_M", "mc_m_move_03_M"}, | ||
{"mc_pf_move_03_L", "mc_m_move_03_L"}, | ||
{"mc_f_action_00", "mc_m_action_00"}, | ||
{"mc_pf_action_01", "mc_m_action_01"}, | ||
{"mc_pf_action_02", "mc_m_action_02"}, | ||
{"mc_pf_action_03", "mc_m_action_03"}, | ||
{"mc_pf_action_04", "mc_m_action_04"}, | ||
{"neko_01", "m_neko_00"}, | ||
{"pf_neko_04_in", "m_neko_01_in"}, | ||
{"pf_neko_04_loop", "m_neko_01_loop"}, | ||
{"pf_neko_05", "m_neko_02"}, | ||
{"pf_neko_06", "m_neko_03"}, | ||
{"chair_Idle_00_M", "m_chair_Idle_00"}, | ||
{"chair_16_S", "m_chair_00_S"}, | ||
{"chair_16_M", "m_chair_00_M"}, | ||
{"chair_16_L", "m_chair_00_L"}, | ||
{"chair_15_S", "m_chair_01_S"}, | ||
{"chair_15_M", "m_chair_01_M"}, | ||
{"chair_15_L", "m_chair_01_L"}, | ||
{"deskchair_Idle_00_M", "m_deskchair_Idle_00"}, | ||
{"mc_pf_move_00_01", "mc_m_move_00_01"}, | ||
{"mc_pf_move_05_01", "mc_m_move_01_01"}, | ||
{"mc_pf_move_00_02", "mc_m_move_00_02"}, | ||
{"mc_pf_move_05_02", "mc_m_move_01_02"}, | ||
{"pf_Idle_00_03_S", "m_Idle_00_03_S"}, | ||
{"pf_Idle_00_03_M", "m_Idle_00_03_M"}, | ||
{"pf_Idle_00_03_L", "m_Idle_00_03_L"}, | ||
{"mc_pf_move_00_03_S", "mc_m_move_00_03_S"}, | ||
{"mc_pf_move_00_03_M", "mc_m_move_00_03_M"}, | ||
{"mc_pf_move_00_03_L", "mc_m_move_00_03_L"} | ||
}; | ||
|
||
private void Start() | ||
{ | ||
Logger = base.Logger; | ||
|
||
try | ||
{ | ||
// Load male animation clips for overriding | ||
var ab = AssetBundle.LoadFromFile(Application.dataPath + @"\..\abdata\animator\action\male\00.unity3d"); | ||
var anim = ab.LoadAsset<RuntimeAnimatorController>("m_player.controller"); | ||
MaleAnimations = anim.animationClips.ToArray(); | ||
ab.Unload(false); | ||
Destroy(anim); | ||
} | ||
catch (Exception ex) | ||
{ | ||
Logger.LogError("Failed to read male player animation data - " + ex); | ||
} | ||
|
||
if (MaleAnimations != null && MaleAnimations.Any()) | ||
{ | ||
CharacterApi.RegisterExtraBehaviour<ReverseTrapController>(GUID); | ||
|
||
MakerAPI.RegisterCustomSubCategories += MakerAPI_RegisterCustomSubCategories; | ||
|
||
HarmonyWrapper.PatchAll(typeof(Hooks)); | ||
} | ||
} | ||
|
||
private void MakerAPI_RegisterCustomSubCategories(object sender, RegisterSubCategoriesEvent e) | ||
{ | ||
if (MakerAPI.GetMakerSex() != MaleSex) | ||
{ | ||
var makerToggle = e.AddControl(new MakerToggle(MakerConstants.Body.All, "Male walking animations", this)); | ||
|
||
makerToggle.BindToFunctionController<ReverseTrapController, bool>( | ||
controller => controller.ForceMaleAnimations, | ||
(controller, value) => controller.ForceMaleAnimations = value); | ||
} | ||
} | ||
} | ||
} |
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using System.Linq; | ||
using ExtensibleSaveFormat; | ||
using KKAPI; | ||
using KKAPI.Chara; | ||
using UnityEngine; | ||
|
||
namespace AI_ReverseTrap | ||
{ | ||
public class ReverseTrapController : CharaCustomFunctionController | ||
{ | ||
private bool _forceMaleAnimations; | ||
|
||
public bool ForceMaleAnimations | ||
{ | ||
get => _forceMaleAnimations; | ||
set | ||
{ | ||
value = value && ChaControl.sex != ReverseTrap.MaleSex; | ||
|
||
if (_forceMaleAnimations != value) | ||
{ | ||
_forceMaleAnimations = value; | ||
|
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RefreshOverrideAnimations(); | ||
} | ||
} | ||
} | ||
|
||
protected override void OnCardBeingSaved(GameMode currentGameMode) | ||
{ | ||
if (ChaControl.sex != ReverseTrap.MaleSex) | ||
{ | ||
var data = new PluginData { data = { [nameof(ForceMaleAnimations)] = ForceMaleAnimations } }; | ||
SetExtendedData(data); | ||
} | ||
else | ||
SetExtendedData(null); | ||
} | ||
|
||
protected override void OnReload(GameMode currentGameMode) | ||
{ | ||
if (ChaControl.sex != ReverseTrap.MaleSex) | ||
{ | ||
var data = GetExtendedData()?.data; | ||
ForceMaleAnimations = data != null && data.TryGetValue(nameof(ForceMaleAnimations), out var force) && force as bool? == true; | ||
} | ||
else | ||
ForceMaleAnimations = false; | ||
} | ||
|
||
internal void RefreshOverrideAnimations() | ||
{ | ||
var animBody = ChaControl.animBody; | ||
|
||
if (ReverseTrap.MaleAnimations == null || animBody == null || animBody.runtimeAnimatorController == null) return; | ||
|
||
var overrideControler = animBody.runtimeAnimatorController as AnimatorOverrideController; | ||
if (overrideControler == null) | ||
{ | ||
if (!ForceMaleAnimations) return; | ||
|
||
overrideControler = new AnimatorOverrideController(animBody.runtimeAnimatorController); | ||
animBody.runtimeAnimatorController = overrideControler; | ||
} | ||
else if (!ForceMaleAnimations) | ||
{ | ||
animBody.runtimeAnimatorController = overrideControler.runtimeAnimatorController; | ||
return; | ||
} | ||
|
||
var animationClips = animBody.runtimeAnimatorController.animationClips.ToArray(); | ||
|
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foreach (var animationClip in animationClips) | ||
{ | ||
if (ReverseTrap.ToMaleAnimationLookup.TryGetValue(animationClip.name, out var targetClipName)) | ||
{ | ||
var replacement = ReverseTrap.MaleAnimations.FirstOrDefault(clip => clip.name == targetClipName); | ||
if (replacement != null) | ||
{ | ||
ReverseTrap.Logger.LogDebug($"Replacing animation {animationClip.name} with {replacement.name}"); | ||
overrideControler[animationClip] = replacement; | ||
} | ||
else | ||
{ | ||
ReverseTrap.Logger.LogWarning($"Failed to replace animation {animationClip.name} with {targetClipName} because replacement clip was not found"); | ||
} | ||
} | ||
} | ||
} | ||
} | ||
} |
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