- 1. Game states with events
- 2. Dependency injection with Zenject and refactoring. Also I wrote my own generic Pool with fabric and facade, included them in separate asmdef
- 3. UI popup made with Presenter Model
- 4. Save and load of game. Saving of stats, resources and objects on scene. Interfaces allow to make generic save and loading of different entities (collected resources, units on scene) in abstract repository with one implementation - work with file
- 5. Atomic-Oriented Design: Declarative Paradigm, Entity-Component. Design has model (game entity, atom), which includes core and view layers. Core consists of sections - Life, Move, Bullet, and so on. Sections are described declaratively (behaviour of entities). To link atoms between themselves, there is Entity, which creates and stores components - layers, which use the core
- 6. Logic and view state of charachter, improvement on Atomic design. State Machines, separation of logic and view, play of FX
- 7. LeoECS Lite cube warGame logic using LeoECS Lite, separation of code to components, systems, data, Unity-views. Also optimized physics
-
Notifications
You must be signed in to change notification settings - Fork 0
MaratG2/OtusHomework
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
About
No description, website, or topics provided.
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published