Side project game engine using canvas in HTML5.
Begin with running the project!
# Chrome
google-chrome index.html
# Firefox
firefox index.html
Then use VS Code to edit the content, the game files are in ./frontend/project-files/**
. If you add new scripts or image don't forget to add them to ./frontend/index.html
. Engine scripts are in the header, game script are at the end of the body.
Note that the order of the gameobject in which you reference in
index.html
represent the layer of your object to the renderer.
Create a game engine to allow devs a technical alternative for online game development. Ideally with an online component/toolbox to deploy massive scale games using a sass hosting in-house platform. Ideally the devops sass would be a paid platform tailored to this engine, with an asset shop.
Altought there is monetisation potential, I want to keep this engine a 100% free to whom may have the skill to host/scale the game on it's own.
Another aspect of the engine is, altough it's technical nature, I want it to be simple to read to a point where it's simpler to read this code than learning Unity or Unreal blueprint.
- Show reel game using the engine & implementing more tools
- Proper documentation of the engine
- CI/CD DevOps setup