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1.66e
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Omni said to do this because otherwise it might mess something up. Might
look into it later, perhaps when Valve stop changing their mind on how
to display MM stuff every update.
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MedicodiBiscotti committed Apr 27, 2016
1 parent a42bb28 commit 4a21887
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2 changes: 1 addition & 1 deletion README.md
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# biscottiHUD
v. 1.66d
v. 1.66e

This is my custom HUD for Team Fortress 2 (TF2).

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2 changes: 1 addition & 1 deletion biscottiHUD/incognito/scripts/hudlayout.res
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"visible" "1"
"enabled" "1"
"xpos" "c-146"
"ypos" "258"
"ypos" "215"
"wide" "292"
"tall" "206"
"zpos" "4"
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2 changes: 1 addition & 1 deletion biscottiHUD/incognito_revert/scripts/hudlayout.res
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Expand Up @@ -914,7 +914,7 @@
"visible" "1"
"enabled" "1"
"xpos" "c-146"
"ypos" "258"
"ypos" "215"
"wide" "292"
"tall" "206"
"zpos" "4"
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2 changes: 1 addition & 1 deletion biscottiHUD/resource/gamemenu.res
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{
"Version"
{
"label" "biscottiHUD v. 1.66d"
"label" "biscottiHUD v. 1.66e"
"command" "engine showconsole
echo ..............................................................................................................
echo ..............................................................................................................
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2 changes: 1 addition & 1 deletion biscottiHUD/scripts/hudlayout.res
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Expand Up @@ -914,7 +914,7 @@
"visible" "1"
"enabled" "1"
"xpos" "c-146"
"ypos" "258"
"ypos" "215"
"wide" "292"
"tall" "206"
"zpos" "4"
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