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It's still missing some stuff (2 files, the scoreboard and the winpanel). But it might not crash. Also testing out a new system.
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# biscottiHUD | ||
v. 1.57 | ||
v. 1.58 | ||
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This is my custom HUD for Team Fortress 2 (TF2). | ||
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biscottiHUD/customization/[COLOURS] blue-red/scripts/hudanimations_tf_custom.txt
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// Section to enable/disable certain event animations // | ||
//===================================================== | ||
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// event HudSpyDisguiseChanged {runevent HudSpyDisguiseChangedNULL 0} | ||
// event FlagOutline {runevent FlagOutlineNULL 0} | ||
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//=========================================== | ||
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//Health Bonus Pulse | ||
event HudHealthBonusPulse | ||
{ | ||
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 // White Cross | ||
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4 | ||
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Animate PlayerHealthShadedBG BgColor "BrightBlue" Linear 0.0 0.0 // Coloured Box | ||
Animate PlayerHealthShadedBG BgColor "BrightBlueLight" Linear 0.0 0.2 // Coloured Box | ||
Animate PlayerHealthShadedBG BgColor "BrightBlue" Linear 0.2 0.2 // Coloured Box | ||
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Animate PlayerHealthBonusShadedBGTournament Alpha "230" Linear 0.0 0.0 // Coloured Box Tournament | ||
Animate PlayerHealthBonusShadedBGTournament BgColor "BrightBlue" Linear 0.0 0.0 // Coloured Box Tournament | ||
Animate PlayerHealthBonusShadedBGTournament BgColor "BrightBlueLight" Linear 0.0 0.2 // Coloured Box Tournament | ||
Animate PlayerHealthBonusShadedBGTournament BgColor "BrightBlue" Linear 0.2 0.2 // Coloured Box Tournament | ||
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Animate BlackFilter Alpha "0" Linear 0.0 0.0 | ||
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Animate PlayerStatusHealthValue FgColor "HealthBonus" Linear 0.0 0.0 | ||
// Animate PlayerStatusHealthValueSelf FgColor "HealthBonus" Linear 0.0 0.0 | ||
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RunEvent HudHealthBonusPulseLoop 0.4 | ||
} | ||
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// call to loop HudHealthBonusPulse | ||
event HudHealthBonusPulseLoop | ||
{ | ||
RunEvent HudHealthBonusPulse 0.0 | ||
} | ||
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event HudHealthBonusPulseStop | ||
{ | ||
StopEvent HudHealthBonusPulse 0.0 | ||
StopEvent HudHealthBonusPulseLoop 0.0 | ||
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Animate PlayerHealthShadedBG BgColor "BlackSolid" Linear 0.0 0.0 // Coloured Box | ||
Animate PlayerHealthBonusShadedBGTournament Alpha "0" Linear 0.0 0.0 // Coloured Box Tournament | ||
Animate PlayerHealthBonusShadedBGTournament BgColor "BrightBlue" Linear 0.0 0.0 // Coloured Box Tournament | ||
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Animate BlackFilter Alpha "255" Linear 0.0 0.0 | ||
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Animate PlayerStatusHealthValue FgColor "White" Linear 0.0 0.0 | ||
Animate PlayerStatusHealthValueSelf FgColor "TanLight" Linear 0.0 0.0 | ||
} | ||
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//=========================================== | ||
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//Health Dying Pulse | ||
event HudHealthDyingPulse | ||
{ | ||
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075 // White Cross | ||
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.125 0.075 | ||
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Animate PlayerHealthShadedBG BgColor "BrightRed" Linear 0.0 0.0 // Coloured Box | ||
Animate PlayerHealthShadedBG BgColor "BrightRedLight" Linear 0.0 0.075 // Coloured Box | ||
Animate PlayerHealthShadedBG BgColor "BrightRed" Linear 0.125 0.075 // Coloured Box | ||
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Animate PlayerStatusHealthValue FgColor "HealthDying" Linear 0.0 0.0 | ||
// Animate PlayerStatusHealthValueSelf FgColor "HealthDying" Linear 0.0 0.0 // Red Text | ||
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RunEvent HudHealthDyingPulseLoop 0.25 | ||
} | ||
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// call to loop HudHealthDyingPulse | ||
event HudHealthDyingPulseLoop | ||
{ | ||
RunEvent HudHealthDyingPulse 0.0 | ||
} | ||
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event HudHealthDyingPulseStop | ||
{ | ||
StopEvent HudHealthDyingPulse 0.0 | ||
StopEvent HudHealthDyingPulseLoop 0.0 | ||
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Animate PlayerHealthShadedBG BgColor "BlackSolid" Linear 0.0 0.0 // Coloured Box | ||
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Animate PlayerStatusHealthValue FgColor "White" Linear 0.0 0.0 | ||
// Animate PlayerStatusHealthValueSelf FgColor "TanLight" Linear 0.0 0.0 // Text Reset | ||
} | ||
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//=========================================== | ||
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event HudLowAmmoPulse | ||
{ | ||
// Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075 | ||
// Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075 | ||
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Animate HudWeaponAmmoShadedBG BgColor "BrightRed" Linear 0.0 0.0 // Coloured Box | ||
Animate HudWeaponAmmoShadedBG BgColor "BrightRedLight" Linear 0.0 0.075 // Coloured Box | ||
Animate HudWeaponAmmoShadedBG BgColor "BrightRed" Linear 0.125 0.075 // Coloured Box | ||
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// Animate AmmoInClip FgColor "AmmoLow" Linear 0.0 0.0 // Red Text | ||
// Animate AmmoInReserve FgColor "AmmoLow" Linear 0.0 0.0 | ||
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RunEvent HudLowAmmoPulseLoop 0.25 | ||
} | ||
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// call to loop HudLowAmmoPulse | ||
event HudLowAmmoPulseLoop | ||
{ | ||
RunEvent HudLowAmmoPulse 0.0 | ||
} | ||
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event HudLowAmmoPulseStop | ||
{ | ||
StopEvent HudLowAmmoPulse 0.0 | ||
StopEvent HudLowAmmoPulseLoop 0.0 | ||
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Animate HudWeaponAmmoShadedBG BgColor "BlackSolid" Linear 0.0 0.0 // Coloured Box | ||
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Animate AmmoInClip FgColor "TanLight" Linear 0.0 0.0 | ||
Animate AmmoInReserve FgColor "TanLight" Linear 0.0 0.0 | ||
} | ||
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//=========================================== | ||
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event FlagOutlineHide | ||
{ | ||
Animate OutlineImage Alpha "0" Linear 0.0 0.1 | ||
} | ||
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// Local player flag pickup/drop | ||
event FlagOutline | ||
{ | ||
} | ||
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event FlagOutlineNULL | ||
{ | ||
RunEvent FlagOutlineHide 0.0 | ||
Animate OutlineImage Alpha "255" Linear 0.1 0.2 | ||
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Animate OutlineImage Position "c-200 140" Linear 0.1 0.2 | ||
Animate OutlineImage Size "400 200" Linear 0.1 0.2 | ||
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Animate OutlineImage Position "c-50 r137" Linear 0.7 0.2 [$WIN32] | ||
Animate OutlineImage Position "c-50 r158" Linear 0.7 0.2 [$X360] | ||
Animate OutlineImage Size "100 50" Linear 0.7 0.2 | ||
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Animate OutlineImage Alpha "0" Linear 0.9 0.1 | ||
} | ||
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//=========================================== | ||
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// Spy Disguise | ||
event HudSpyDisguiseChanged | ||
{ | ||
} | ||
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event HudSpyDisguiseChangedNULL | ||
{ | ||
Animate PlayerStatusSpyOutlineImage Alpha "255" Linear 0.0 0.2 | ||
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Animate PlayerStatusSpyOutlineImage Position "c-200 c-200" Linear 0.0 0.2 | ||
Animate PlayerStatusSpyOutlineImage Size "400 400" Linear 0.0 0.2 | ||
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RunEvent HudSpyDisguiseHide 0.7 | ||
} | ||
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event HudSpyDisguiseHide | ||
{ | ||
Animate PlayerStatusSpyOutlineImage Position "3 413" Linear 0.0 0.2 | ||
Animate PlayerStatusSpyOutlineImage Size "55 55" Linear 0.0 0.2 | ||
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Animate PlayerStatusSpyOutlineImage Alpha "0" Linear 0.2 0.1 | ||
} | ||
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event HudSpyDisguiseFadeIn | ||
{ | ||
RunEvent HudSpyDisguiseChanged 0 | ||
Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1 | ||
} | ||
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event HudSpyDisguiseFadeOut | ||
{ | ||
RunEvent HudSpyDisguiseChanged 0 | ||
Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1 | ||
} | ||
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//=========================================== | ||
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// Flash the medic charge hud when we have full charge | ||
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event HudMedicCharged | ||
{ | ||
// Animate ChargeLabel FgColor "UberReady" Linear 0.0 0.0 // My magenta/purple flash | ||
// Animate ChargeLabel FgColor "UberReadyLight" Linear 0.0 0.5 | ||
// Animate ChargeLabel FgColor "UberReady" Linear 0.5 0.5 | ||
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Animate MedicChargedShadedBG BgColor "UberReadyTrans" Linear 0.0 0.0 | ||
Animate MedicChargedShadedBG BgColor "UberReadyLightTrans" Linear 0.0 0.5 | ||
Animate MedicChargedShadedBG BgColor "UberReadyTrans" Linear 0.5 0.5 | ||
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Animate ChargeMeter FgColor "UberReady" Linear 0.0 0.0 | ||
Animate ChargeMeter FgColor "UberReadyLight" Linear 0.0 0.5 | ||
Animate ChargeMeter FgColor "UberReady" Linear 0.5 0.5 | ||
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// Animate ChargeLabel FgColor "SlinFire1" Linear 0.0 0.1 // SlinFire's beautiful orange flash | ||
// Animate ChargeLabel FgColor "SlinFire2" Accel 0.3 0.4 | ||
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// Animate ChargeMeter FgColor "SlinFire1" Linear 0.0 0.1 | ||
// Animate ChargeMeter FgColor "SlinFire2" Accel 0.3 0.4 | ||
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RunEvent HudMedicChargedLoop 1.0 | ||
// RunEvent HudMedicChargedLoop 0.6 // Loop time for SlinFire | ||
} | ||
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// call to loop HudHealthBonusPulse | ||
event HudMedicChargedLoop | ||
{ | ||
RunEvent HudMedicCharged 0.0 | ||
} | ||
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event HudMedicChargedStop | ||
{ | ||
StopEvent HudMedicCharged 0.0 | ||
StopEvent HudMedicChargedLoop 0.0 | ||
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Animate ChargeLabel FgColor "TanLight" Linear 0.0 0.0 | ||
Animate MedicChargedShadedBG BgColor "TransBlack" Linear 0.0 0.0 | ||
Animate ChargeMeter FgColor "TanLight" Linear 0.0 0.0 | ||
} | ||
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//==================================== | ||
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event DamagedPlayer | ||
{ | ||
Animate HudHitMarker Alpha "255" Linear 0.0 0.0 | ||
Animate HudHitmarker Alpha "0" Linear 0.1 0.2 | ||
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Animate CDamageAccountValue Alpha "255" Linear 0.0 0.0 | ||
Animate CDamageAccountValue Alpha "0" Linear 10.0 0.2 | ||
Animate CDamageAccountValueBG Alpha "255" Linear 0.0 0.0 | ||
Animate CDamageAccountValueBG Alpha "0" Linear 10.0 0.2 | ||
} | ||
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//=========================================== |
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